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Release v1.0.0
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Bastien Guyl committed Jan 23, 2021
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5 changes: 5 additions & 0 deletions .idea/.idea.AtomsVS/.idea/contentModel.xml

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2 changes: 1 addition & 1 deletion Assets/Graph/test.asset
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3 changes: 3 additions & 0 deletions Assets/Guyl.AtomsVS/Documentation~/atoms-vs_cover.jpg
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3 changes: 3 additions & 0 deletions Assets/Guyl.AtomsVS/Documentation~/bolt-build-units.jpg
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21 changes: 11 additions & 10 deletions Assets/Guyl.AtomsVS/README.md
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Atoms nodes for Visual Scripting
================================

[![openupm](https://img.shields.io/npm/v/me.guyl.atoms-vs?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/me.guyl.atoms-vs/)

*A.K.A Bolt Addons for Atoms*

----------------------------------------------------------------------------------------
Expand Down Expand Up @@ -72,10 +74,7 @@ Improve your workflow with scriptable object architecture and visual scripting !

### Requirements

This package required:

- [Bolt (1.4.13 or greater)](https://assetstore.unity.com/packages/tools/visual-scripting/bolt-163802)
- [Unity Atoms Base Atoms (4.4.2 or greater)](https://github.com/AdamRamberg/unity-atoms)
This package required [Bolt (1.4.13 or greater)](https://assetstore.unity.com/packages/tools/visual-scripting/bolt-163802) to be already installed

#### 1. Add the package to the project

Expand All @@ -85,16 +84,18 @@ The preferred way to install this package is via [openupm-cli](https://github.co
openupm add me.guyl.atoms-vs
````

#### 2. Configure Bolt
This way, it will automatically download all the dependencies.

Open the Unit Options Wizard
Otherwise, you will have to manually install the following packages:

![Bolt Unit Wizard](Documentation~/bolt-unit-wizard.jpg)
- [Unity Atoms Core (4.4.2 or greater)](https://github.com/unity-atoms/unity-atoms)
- [Unity Atoms Base Atoms (4.4.2 or greater)](https://github.com/unity-atoms/unity-atoms)
- [LinkMerge (1.0.0 or greater)](https://github.com/RealityStop/Unity.CustomPackage.LinkMerge)
#### 2. Configure Bolt

Add `Guyl.AtomsVS.Runtime` in the Assembly Options
**Build Unit Options** to make the units available for your project.

![Bolt Assembly Options](Documentation~/bolt-assembly-options.jpg)
![Bolt Unit Wizard](Documentation~/bolt-build-units.jpg)

Then click on `Next` and `Generate`

Congrats, you're now good to go 🎉
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