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a lm-based story writing game
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binary-husky committed Dec 15, 2023
1 parent 49fe06e commit 8d13821
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26 changes: 13 additions & 13 deletions crazy_functional.py
Original file line number Diff line number Diff line change
Expand Up @@ -590,19 +590,19 @@ def get_crazy_functions():
print(trimmed_format_exc())
print('Load function plugin failed')

# try:
# from crazy_functions.互动小游戏 import 随机小游戏
# function_plugins.update({
# "随机小游戏": {
# "Group": "智能体",
# "Color": "stop",
# "AsButton": True,
# "Function": HotReload(随机小游戏)
# }
# })
# except:
# print(trimmed_format_exc())
# print('Load function plugin failed')
try:
from crazy_functions.互动小游戏 import 随机小游戏
function_plugins.update({
"随机互动小游戏(仅供测试)": {
"Group": "智能体",
"Color": "stop",
"AsButton": False,
"Function": HotReload(随机小游戏)
}
})
except:
print(trimmed_format_exc())
print('Load function plugin failed')

# try:
# from crazy_functions.chatglm微调工具 import 微调数据集生成
Expand Down
42 changes: 42 additions & 0 deletions crazy_functions/game_fns/game_ascii_art.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
from toolbox import CatchException, update_ui, update_ui_lastest_msg
from crazy_functions.multi_stage.multi_stage_utils import GptAcademicGameBaseState
from crazy_functions.crazy_utils import request_gpt_model_in_new_thread_with_ui_alive
from request_llms.bridge_all import predict_no_ui_long_connection
from crazy_functions.game_fns.game_utils import get_code_block, is_same_thing
import random


class MiniGame_ASCII_Art(GptAcademicGameBaseState):
def step(self, prompt, chatbot, history):
if self.step_cnt == 0:
chatbot.append(["我画你猜(动物)", "请稍等..."])
else:
if prompt.strip() == 'exit':
self.delete_game = True
yield from update_ui_lastest_msg(lastmsg=f"谜底是{self.obj},游戏结束。", chatbot=chatbot, history=history, delay=0.)
return
chatbot.append([prompt, ""])
yield from update_ui(chatbot=chatbot, history=history)

if self.step_cnt == 0:
self.lock_plugin(chatbot)
self.cur_task = 'draw'

if self.cur_task == 'draw':
avail_obj = ["狗","猫","鸟","鱼","老鼠","蛇"]
self.obj = random.choice(avail_obj)
inputs = "I want to play a game called Guess the ASCII art. You can draw the ASCII art and I will try to guess it. " + \
f"This time you draw a {self.obj}. Note that you must not indicate what you have draw in the text, and you should only produce the ASCII art wrapped by ```. "
raw_res = predict_no_ui_long_connection(inputs=inputs, llm_kwargs=self.llm_kwargs, history=[], sys_prompt="")
self.cur_task = 'identify user guess'
res = get_code_block(raw_res)
history += ['', f'the answer is {self.obj}', inputs, res]
yield from update_ui_lastest_msg(lastmsg=res, chatbot=chatbot, history=history, delay=0.)

elif self.cur_task == 'identify user guess':
if is_same_thing(self.obj, prompt, self.llm_kwargs):
self.delete_game = True
yield from update_ui_lastest_msg(lastmsg="你猜对了!", chatbot=chatbot, history=history, delay=0.)
else:
self.cur_task = 'identify user guess'
yield from update_ui_lastest_msg(lastmsg="猜错了,再试试,输入“exit”获取答案。", chatbot=chatbot, history=history, delay=0.)
212 changes: 212 additions & 0 deletions crazy_functions/game_fns/game_interactive_story.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,212 @@
prompts_hs = """ 请以“{headstart}”为开头,编写一个小说的第一幕。
- 尽量短,不要包含太多情节,因为你接下来将会与用户互动续写下面的情节,要留出足够的互动空间。
- 出现人物时,给出人物的名字。
- 积极地运用环境描写、人物描写等手法,让读者能够感受到你的故事世界。
- 积极地运用修辞手法,比如比喻、拟人、排比、对偶、夸张等等。
- 字数要求:第一幕的字数少于300字,且少于2个段落。
"""

prompts_interact = """ 小说的前文回顾:
{previously_on_story}
你是一个作家,根据以上的情节,给出4种不同的后续剧情发展方向,每个发展方向都精明扼要地用一句话说明。稍后,我将在这4个选择中,挑选一种剧情发展。
输出格式例如:
1. 后续剧情发展1
2. 后续剧情发展2
3. 后续剧情发展3
4. 后续剧情发展4
"""


prompts_resume = """小说的前文回顾:
{previously_on_story}
你是一个作家,我们正在互相讨论,确定后续剧情的发展。
在以下的剧情发展中,
{choice}
我认为更合理的是:{user_choice}。
请在前文的基础上(不要重复前文),围绕我选定的剧情情节,编写小说的下一幕。
- 禁止杜撰不符合我选择的剧情。
- 尽量短,不要包含太多情节,因为你接下来将会与用户互动续写下面的情节,要留出足够的互动空间。
- 不要重复前文。
- 出现人物时,给出人物的名字。
- 积极地运用环境描写、人物描写等手法,让读者能够感受到你的故事世界。
- 积极地运用修辞手法,比如比喻、拟人、排比、对偶、夸张等等。
- 小说的下一幕字数少于300字,且少于2个段落。
"""


prompts_terminate = """小说的前文回顾:
{previously_on_story}
你是一个作家,我们正在互相讨论,确定后续剧情的发展。
现在,故事该结束了,我认为最合理的故事结局是:{user_choice}。
请在前文的基础上(不要重复前文),编写小说的最后一幕。
- 不要重复前文。
- 出现人物时,给出人物的名字。
- 积极地运用环境描写、人物描写等手法,让读者能够感受到你的故事世界。
- 积极地运用修辞手法,比如比喻、拟人、排比、对偶、夸张等等。
- 字数要求:最后一幕的字数少于1000字。
"""


from toolbox import CatchException, update_ui, update_ui_lastest_msg
from crazy_functions.multi_stage.multi_stage_utils import GptAcademicGameBaseState
from crazy_functions.crazy_utils import request_gpt_model_in_new_thread_with_ui_alive
from request_llms.bridge_all import predict_no_ui_long_connection
from crazy_functions.game_fns.game_utils import get_code_block, is_same_thing
import random


class MiniGame_ResumeStory(GptAcademicGameBaseState):
story_headstart = [
'先行者知道,他现在是全宇宙中唯一的一个人了。',
'深夜,一个年轻人穿过天安门广场向纪念堂走去。在二十二世纪编年史中,计算机把他的代号定为M102。',
'他知道,这最后一课要提前讲了。又一阵剧痛从肝部袭来,几乎使他晕厥过去。',
'在距地球五万光年的远方,在银河系的中心,一场延续了两万年的星际战争已接近尾声。那里的太空中渐渐隐现出一个方形区域,仿佛灿烂的群星的背景被剪出一个方口。',
'伊依一行三人乘坐一艘游艇在南太平洋上做吟诗航行,他们的目的地是南极,如果几天后能顺利到达那里,他们将钻出地壳去看诗云。',
'很多人生来就会莫名其妙地迷上一样东西,仿佛他的出生就是要和这东西约会似的,正是这样,圆圆迷上了肥皂泡。'
]


def begin_game_step_0(self, prompt, chatbot, history):
# init game at step 0
self.headstart = random.choice(self.story_headstart)
self.story = []
chatbot.append(["互动写故事", f"这次的故事开头是:{self.headstart}"])
self.sys_prompt_ = '你是一个想象力丰富的杰出作家。正在与你的朋友互动,一起写故事,因此你每次写的故事段落应少于300字(结局除外)。'


def generate_story_image(self, story_paragraph):
try:
from crazy_functions.图片生成 import gen_image
prompt_ = predict_no_ui_long_connection(inputs=story_paragraph, llm_kwargs=self.llm_kwargs, history=[], sys_prompt='你需要根据用户给出的小说段落,进行简短的环境描写。要求:80字以内。')
image_url, image_path = gen_image(self.llm_kwargs, prompt_, '512x512', model="dall-e-2", quality='standard', style='natural')
return f'<br/><div align="center"><img src="file={image_path}"></div>'
except:
return ''

def step(self, prompt, chatbot, history):

"""
首先,处理游戏初始化等特殊情况
"""
if self.step_cnt == 0:
self.begin_game_step_0(prompt, chatbot, history)
self.lock_plugin(chatbot)
self.cur_task = 'head_start'
else:
if prompt.strip() == 'exit' or prompt.strip() == '结束剧情':
# should we terminate game here?
self.delete_game = True
yield from update_ui_lastest_msg(lastmsg=f"游戏结束。", chatbot=chatbot, history=history, delay=0.)
return
if '剧情收尾' in prompt:
self.cur_task = 'story_terminate'
# # well, game resumes
# chatbot.append([prompt, ""])
# update ui, don't keep the user waiting
yield from update_ui(chatbot=chatbot, history=history)


"""
处理游戏的主体逻辑
"""
if self.cur_task == 'head_start':
"""
这是游戏的第一步
"""
inputs_ = prompts_hs.format(headstart=self.headstart)
history_ = []
story_paragraph = yield from request_gpt_model_in_new_thread_with_ui_alive(
inputs_, '故事开头', self.llm_kwargs,
chatbot, history_, self.sys_prompt_
)
self.story.append(story_paragraph)
# # 配图
yield from update_ui_lastest_msg(lastmsg=story_paragraph + '<br/>正在生成插图中 ...', chatbot=chatbot, history=history, delay=0.)
yield from update_ui_lastest_msg(lastmsg=story_paragraph + '<br/>'+ self.generate_story_image(story_paragraph), chatbot=chatbot, history=history, delay=0.)

# # 构建后续剧情引导
previously_on_story = ""
for s in self.story:
previously_on_story += s + '\n'
inputs_ = prompts_interact.format(previously_on_story=previously_on_story)
history_ = []
self.next_choices = yield from request_gpt_model_in_new_thread_with_ui_alive(
inputs_, '请在以下几种故事走向中,选择一种(当然,您也可以选择给出其他故事走向):', self.llm_kwargs,
chatbot,
history_,
self.sys_prompt_
)
self.cur_task = 'user_choice'


elif self.cur_task == 'user_choice':
"""
根据用户的提示,确定故事的下一步
"""
if '请在以下几种故事走向中,选择一种' in chatbot[-1][0]: chatbot.pop(-1)
previously_on_story = ""
for s in self.story:
previously_on_story += s + '\n'
inputs_ = prompts_resume.format(previously_on_story=previously_on_story, choice=self.next_choices, user_choice=prompt)
history_ = []
story_paragraph = yield from request_gpt_model_in_new_thread_with_ui_alive(
inputs_, f'下一段故事(您的选择是:{prompt})。', self.llm_kwargs,
chatbot, history_, self.sys_prompt_
)
self.story.append(story_paragraph)
# # 配图
yield from update_ui_lastest_msg(lastmsg=story_paragraph + '<br/>正在生成插图中 ...', chatbot=chatbot, history=history, delay=0.)
yield from update_ui_lastest_msg(lastmsg=story_paragraph + '<br/>'+ self.generate_story_image(story_paragraph), chatbot=chatbot, history=history, delay=0.)

# # 构建后续剧情引导
previously_on_story = ""
for s in self.story:
previously_on_story += s + '\n'
inputs_ = prompts_interact.format(previously_on_story=previously_on_story)
history_ = []
self.next_choices = yield from request_gpt_model_in_new_thread_with_ui_alive(
inputs_,
'请在以下几种故事走向中,选择一种。当然,您也可以给出您心中的其他故事走向。另外,如果您希望剧情立即收尾,请输入剧情走向,并以“剧情收尾”四个字提示程序。', self.llm_kwargs,
chatbot,
history_,
self.sys_prompt_
)
self.cur_task = 'user_choice'


elif self.cur_task == 'story_terminate':
"""
根据用户的提示,确定故事的结局
"""
previously_on_story = ""
for s in self.story:
previously_on_story += s + '\n'
inputs_ = prompts_terminate.format(previously_on_story=previously_on_story, user_choice=prompt)
history_ = []
story_paragraph = yield from request_gpt_model_in_new_thread_with_ui_alive(
inputs_, f'故事收尾(您的选择是:{prompt})。', self.llm_kwargs,
chatbot, history_, self.sys_prompt_
)
# # 配图
yield from update_ui_lastest_msg(lastmsg=story_paragraph + '<br/>正在生成插图中 ...', chatbot=chatbot, history=history, delay=0.)
yield from update_ui_lastest_msg(lastmsg=story_paragraph + '<br/>'+ self.generate_story_image(story_paragraph), chatbot=chatbot, history=history, delay=0.)

# terminate game
self.delete_game = True
return
57 changes: 19 additions & 38 deletions crazy_functions/互动小游戏.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,47 +3,28 @@
from crazy_functions.crazy_utils import request_gpt_model_in_new_thread_with_ui_alive
from request_llms.bridge_all import predict_no_ui_long_connection
from crazy_functions.game_fns.game_utils import get_code_block, is_same_thing
import random

@CatchException
def 随机小游戏(prompt, llm_kwargs, plugin_kwargs, chatbot, history, system_prompt, web_port):
from crazy_functions.game_fns.game_interactive_story import MiniGame_ResumeStory
# 清空历史
history = []
# 选择游戏
cls = MiniGame_ResumeStory
# 如果之前已经初始化了游戏实例,则继续该实例;否则重新初始化
state = cls.sync_state(chatbot,
llm_kwargs,
cls,
plugin_name='MiniGame_ResumeStory',
callback_fn='crazy_functions.互动小游戏->随机小游戏',
lock_plugin=True
)
yield from state.continue_game(prompt, chatbot, history)

class MiniGame_ASCII_Art(GptAcademicGameBaseState):

def step(self, prompt, chatbot, history):
if self.step_cnt == 0:
chatbot.append(["我画你猜(动物)", "请稍等..."])
else:
if prompt.strip() == 'exit':
self.delete_game = True
yield from update_ui_lastest_msg(lastmsg=f"谜底是{self.obj},游戏结束。", chatbot=chatbot, history=history, delay=0.)
return
chatbot.append([prompt, ""])
yield from update_ui(chatbot=chatbot, history=history)

if self.step_cnt == 0:
self.lock_plugin(chatbot)
self.cur_task = 'draw'

if self.cur_task == 'draw':
avail_obj = ["狗","猫","鸟","鱼","老鼠","蛇"]
self.obj = random.choice(avail_obj)
inputs = "I want to play a game called Guess the ASCII art. You can draw the ASCII art and I will try to guess it. " + f"This time you draw a {self.obj}. Note that you must not indicate what you have draw in the text, and you should only produce the ASCII art wrapped by ```. "
raw_res = predict_no_ui_long_connection(inputs=inputs, llm_kwargs=self.llm_kwargs, history=[], sys_prompt="")
self.cur_task = 'identify user guess'
res = get_code_block(raw_res)
history += ['', f'the answer is {self.obj}', inputs, res]
yield from update_ui_lastest_msg(lastmsg=res, chatbot=chatbot, history=history, delay=0.)

elif self.cur_task == 'identify user guess':
if is_same_thing(self.obj, prompt, self.llm_kwargs):
self.delete_game = True
yield from update_ui_lastest_msg(lastmsg="你猜对了!", chatbot=chatbot, history=history, delay=0.)
else:
self.cur_task = 'identify user guess'
yield from update_ui_lastest_msg(lastmsg="猜错了,再试试,输入“exit”获取答案。", chatbot=chatbot, history=history, delay=0.)


@CatchException
def 随机小游戏(prompt, llm_kwargs, plugin_kwargs, chatbot, history, system_prompt, web_port):
def 随机小游戏1(prompt, llm_kwargs, plugin_kwargs, chatbot, history, system_prompt, web_port):
from crazy_functions.game_fns.game_ascii_art import MiniGame_ASCII_Art
# 清空历史
history = []
# 选择游戏
Expand All @@ -53,7 +34,7 @@ def 随机小游戏(prompt, llm_kwargs, plugin_kwargs, chatbot, history, system_
llm_kwargs,
cls,
plugin_name='MiniGame_ASCII_Art',
callback_fn='crazy_functions.互动小游戏->随机小游戏',
callback_fn='crazy_functions.互动小游戏->随机小游戏1',
lock_plugin=True
)
yield from state.continue_game(prompt, chatbot, history)

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