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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.UI; | ||
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public class FilesBox : MonoBehaviour { | ||
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public GameObject fileNamePrefab; | ||
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public void SetupTexts(List<string> files) { | ||
foreach (var item in files) { | ||
GameObject go = Instantiate(fileNamePrefab, gameObject.transform.position, gameObject.transform.rotation); | ||
go.transform.SetParent(gameObject.transform); | ||
go.transform.localScale = go.transform.lossyScale; | ||
go.GetComponent<Text>().text = item; | ||
} | ||
} | ||
} |
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