Skip to content

bitDecayGames/LudumDare54

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Template Project for HaxeFlixel games

Debugging

To develop on the game, run lime test html5

Template features:

  • Pre-configured libraries
    • FMOD Studio project with menu sound effects and a random song I wrote
    • Ready to use Bitlytics tie-ins
        • Grafana metrics visualization
    • Newgrounds API boiler plate
    • Various utility libraries
  • Basic state templates
    • Main menu with buttons to load the credits or start the game
      • Controller, keyboard, or mouse support for menu navigation
    • Credits state with built-in scrolling
  • Pre-configured .gitignore
  • Aseprite art pipeline
  • Github build actions
    • Dev builds on push to master
    • Production builds on releases

Template Configuration (on repo creation)

  1. Set the proper Github secrets:
    • BUTLER_API_KEY: The Butler API key from itch.io
    • ANALYTICS_TOKEN: The InfluxDB access token to the bucket
  2. Run the ./bin/setup_repo.sh script to update github workflow files and project configuration json

User Configuration (new contributor setup)

  1. ./bin/setup_hooks.sh - Run to copy git hooks over
  2. ./bin/init_deps.sh - Run to get dependencies at the proper versions. See haxelib.deps for more info.

Metrics & Analytics

  • Some basic analytics are already configured to be reported after the proper project configuration has been done.
  • To view game metrics, run ./bin/view_metrics.sh and a grafana instance will be created locally that connects to the cloud metrics. Graphs will be available at http://localhost:3000 if the browser doesn't automatically open.
    • This script will prompt for a read token the first time it is run for access to the data. Consult whoever controls your cloud data for a token.
  • Holding D and pressing M at the main menu will allow playing the release game without sending metrics. This is indicated by a sound effect and a log message once pressed.

Dependencies

haxelib.deps

  • haxelib.deps - Contains all dependencies needed by the project other than haxe itself
    • It supports two dep styles
      • standard haxelib dependencies
        • Formatted as: <libName> <libVersion>
      • git dependencies
        • Formatted as: <libName> git <gitRepoLocation> <OPTIONAL: gitBranchOrTag>
  • ./bin/init_deps.sh - Script that reads haxelib.deps file and configures haxelib
    • This script will need to be run any time the dependencies change
    • This script is run by the github actions as part of the build so local and github builds are equivalent

Aseprite

All Aseprite files within the art/ directory are automatically exported as Atlases as part of a pre-commit hook. The details of this process can be found in the pre-commit hook file, as well as the AsepritePacker tool code.

There is an accompanying set of code in the source/loaders/ directory to aid with loading these files into game objects that allow frames and durations to be driven entirely via the Aseprite files.

Maintenance

Formatting

  • This projects uses the haxe-formatter package for formatting using default settings
    • ./bin/format.sh is a convenience script will perform the formatting