-
Notifications
You must be signed in to change notification settings - Fork 1.9k
Issues: bkaradzic/bgfx
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Regression iOS18 in Chrome and Safari which broke all offscreen rendering
#3352
opened Sep 11, 2024 by
issam3105
Genie Generating Incorrect Linker Flags for MacOS and Android Building
#3343
opened Aug 25, 2024 by
GEMISIS
[Android]The same fragment code has a significant precision difference when executed on iOS and Android.
#3329
opened Jul 27, 2024 by
BobliiExp
[vulkan] example-07-callback does not work well with a tiling wm.
#3304
opened Jun 5, 2024 by
mcourteaux
bgfx:blit on texture arrays does not handle layers past the first one consistently
bug
#3301
opened Jun 2, 2024 by
vbousquet
gl_NumWorkGroups doesn't compile when the target is DirectX
enhancement
#3255
opened Feb 17, 2024 by
abdullahoday710
Index buffer offset not being set with dynamic index buffer and indirect call
#3251
opened Feb 12, 2024 by
oxheron
Screenshot taken always from the main window backbuffer on MacOS/Metal
bug
#3249
opened Feb 8, 2024 by
alemuntoni
Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
#3242
opened Jan 23, 2024 by
MohammedKHC
Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.
bug
#3236
opened Jan 1, 2024 by
volcoma
Metal: example-01-helloworld corrupted render when MSAA is enabled
#3228
opened Dec 20, 2023 by
rogual
xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
help needed
#3171
opened Sep 12, 2023 by
bkaradzic
Blitting between two textures with BackbufferRatio sizes crashes when window is resized
bug
#3134
opened Jul 19, 2023 by
rogual
Vulkan renderer crashes after only a couple thousand draw calls.
#3112
opened Jun 18, 2023 by
magester1
D3D12: Unhandled exception when creating more than 64 samplers
bug
#3093
opened Apr 28, 2023 by
falia18
OpenGL shaders with derivatives cause fatal errors (using shader profiles higher than 1.0)
#3085
opened Apr 18, 2023 by
EvilTrev
Previous Next
ProTip!
Add no:assignee to see everything that’s not assigned.