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Crash on resize: Nvidia RTX 4090 + Vulkan + Linux #3227

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thinkimlazy opened this issue Dec 20, 2023 · 5 comments · Fixed by #3363
Closed

Crash on resize: Nvidia RTX 4090 + Vulkan + Linux #3227

thinkimlazy opened this issue Dec 20, 2023 · 5 comments · Fixed by #3363
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@thinkimlazy
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thinkimlazy commented Dec 20, 2023

Describe the bug
My App and exampleDebug\exampleRelease crashes after few seconds of resizing

  • Linux
  • Vulkan
  • Nvidia RTX 4090
  • x11 (i3)
 nvidia-smi                                                                                                                                                                                                         (base) 
Tue Dec 19 20:10:25 2023       
+---------------------------------------------------------------------------------------+
| NVIDIA-SMI 545.29.06              Driver Version: 545.29.06    CUDA Version: 12.3     |
|-----------------------------------------+----------------------+----------------------+
| GPU  Name                 Persistence-M | Bus-Id        Disp.A | Volatile Uncorr. ECC |
| Fan  Temp   Perf          Pwr:Usage/Cap |         Memory-Usage | GPU-Util  Compute M. |
|                                         |                      |               MIG M. |
|=========================================+======================+======================|
|   0  NVIDIA GeForce RTX 4090        Off | 00000000:01:00.0  On |                  Off |
|  0%   37C    P8              11W / 450W |   1483MiB / 24564MiB |      0%      Default |
|                                         |                      |                  N/A |
+-----------------------------------------+----------------------+----------------------+
                                                                                         
+---------------------------------------------------------------------------------------+

exampleDebug --gl works fine.

To Reproduce
Steps to reproduce the behavior:

  1. Make debug/release linux
  2. open exampleDebug
  3. Start resizing window

Expected behavior
Resize without crashing

Additional context
Debug log
log.log

@bkaradzic bkaradzic added the bug label Dec 20, 2023
@thinkimlazy
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On same machine everything works just fine on Vulkan + Integrated AMD Ryzen.

Vulkan standard mentions that logical device lose might be implementation detail. Should we provide a way to recreate logical device?
Looks like nvidia driver implementation for linux loses logical device for some resizes.
(maybe it's noob idea, I am not proficient with graphics)

It seems this problem is old one, I found few mentions of Nvidia + Vulkan and VK_ERROR_DEVICE_LOST error
in discord.
maybe this is relatable mpv-player/mpv#8360

@thinkimlazy
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thinkimlazy commented Dec 20, 2023

example 22-windows also crashes after 2 windows for Nvidia.
AMD integrated works fine.

@bkaradzic
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It's most likely nVidia driver bug... But I can fix bgfx/VK renderer to handle lost device properly.

@mcourteaux
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It's a BGFX bug in the Vulkan backend. For 22-windows, I get the following validation error:

../../../src/renderer_vk.cpp (683): BGFX ---E- RenderPass, Validation, 0: Validation Error: [ VUID-VkRenderPassBeginInfo-pNext-02853 ] Object 0: handle = 0xdd3a8a0000000015, type = VK_OBJECT_TYPE_RENDER_PASS; Object 1: handle = 0x75fbb90000000c27, type = VK_OBJECT_TYPE_FRAMEBUFFER; | MessageID = 0x1bd44466 | vkCmdBeginRenderPass(): pRenderPassBegin->renderArea offset.y (0) + extent.height (480) is greater than framebuffer height (319). The Vulkan spec states: If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0, renderArea.offset.y + renderArea.extent.height must be less than or equal to VkFramebufferCreateInfo::height the framebuffer was created with (https://vulkan.lunarg.com/doc/view/1.3.280.0/linux/1.3-extensions/vkspec.html#VUID-VkRenderPassBeginInfo-pNext-02853)

Similar to the issue in #3304. Some mechanism is running behind in keeping track with the resolution of the window.

@mcourteaux
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mcourteaux commented Jun 5, 2024

I also get annoying flickering of the video text debug printing on top of the window. It happens in both GL backend and Vulkan backend for 22-windows.

UPDATE: This was fixed in e488a07#diff-6f61c48eec57364a2d1089b3c905c323c6be898f70992e120e8130ce2f65c043R293

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