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Weapon Creation Research
Matt Hurd edited this page Apr 9, 2019
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1 revision
struct FWeaponDefinitionData
{
class UWeaponTypeDefinition* WeaponTypeDefinition;
class UInventoryBalanceDefinition* BalanceDefinition;
class UManufacturerDefinition* ManufacturerDefinition;
int ManufacturerGradeIndex;
class UWeaponPartDefinition* BodyPartDefinition;
class UWeaponPartDefinition* GripPartDefinition;
class UWeaponPartDefinition* BarrelPartDefinition;
class UWeaponPartDefinition* SightPartDefinition;
class UWeaponPartDefinition* StockPartDefinition;
class UWeaponPartDefinition* ElementalPartDefinition;
class UWeaponPartDefinition* Accessory1PartDefinition;
class UWeaponPartDefinition* Accessory2PartDefinition;
class UWeaponPartDefinition* MaterialPartDefinition;
class UWeaponNamePartDefinition* PrefixPartDefinition;
class UWeaponNamePartDefinition* TitlePartDefinition;
int GameStage;
int UniqueId;
};
UWeaponPartDefinition
don't appear to be created programmatically, likely done inside of the upks.