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Solve the problem that the new version of the Visual Studio for Unity…
… plug-in cannot recognize the UnrealEditor integrated with UnrealSharp and cannot use Visual Studio for debugging.
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60 changes: 60 additions & 0 deletions
60
Plugins/UnrealSharp/Source/UnrealSharp/Private/MonoRuntime/MonoProfilerService.cpp
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/* | ||
MIT License | ||
Copyright (c) 2024 UnrealSharp | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
Project URL: https://github.com/bodong1987/UnrealSharp | ||
*/ | ||
#include "MonoProfilerService.h" | ||
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#if WITH_MONO | ||
#include "Networking.h" | ||
#include "Sockets.h" | ||
#include "SocketSubsystem.h" | ||
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namespace UnrealSharp::Mono | ||
{ | ||
FMonoProfilerService::FMonoProfilerService(int InPort) : | ||
DefaultPort(InPort) | ||
{ | ||
FIPv4Address IPAddress; | ||
FIPv4Address::Parse(TEXT("127.0.0.1"), IPAddress); | ||
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const FIPv4Endpoint Endpoint(IPAddress, DefaultPort); | ||
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ListenerSocket = FTcpSocketBuilder(TEXT("TcpListener")) | ||
.AsReusable() | ||
.BoundToEndpoint(Endpoint) | ||
.Listening(8); | ||
} | ||
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FMonoProfilerService::~FMonoProfilerService() | ||
{ | ||
if(ListenerSocket) | ||
{ | ||
ListenerSocket->Close(); | ||
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ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(ListenerSocket); | ||
ListenerSocket = nullptr; | ||
} | ||
} | ||
} | ||
#endif |
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Plugins/UnrealSharp/Source/UnrealSharp/Private/MonoRuntime/MonoProfilerService.h
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/* | ||
MIT License | ||
Copyright (c) 2024 UnrealSharp | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
Project URL: https://github.com/bodong1987/UnrealSharp | ||
*/ | ||
#pragma once | ||
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#include "CoreMinimal.h" | ||
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#if WITH_MONO | ||
namespace UnrealSharp::Mono | ||
{ | ||
class FMonoProfilerService | ||
{ | ||
public: | ||
FMonoProfilerService(int InPort); | ||
~FMonoProfilerService(); | ||
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private: | ||
FSocket* ListenerSocket = nullptr; | ||
int DefaultPort = 55987; | ||
}; | ||
} | ||
#endif | ||
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