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deploy.sh: Build an iOS Simulator build instead of arm
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iStefo committed Oct 16, 2018
1 parent 4e750b6 commit e89f2fe
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2 changes: 1 addition & 1 deletion .travis.yml
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ matrix:
env: SCHEME="BXSwiftUtils-macOS" DESTINATION="platform=macOS,arch=x86_64"
- osx_image: xcode10
env: SCHEME="BXSwiftUtils-iOS" DESTINATION="platform=iOS Simulator,name=iPhone X,OS=12.0"
- osx_image: xcode9.4
- osx_image: xcode10
env: CREATE_RELEASE="true"
script: sh deploy.sh
script: set -o pipefail; xcodebuild -scheme "$SCHEME" -destination "$DESTINATION" clean build test | xcpretty
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2 changes: 1 addition & 1 deletion deploy.sh
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Expand Up @@ -14,7 +14,7 @@ pushd "$BUILD_PRODUCTS_DIR"
zip -ryq "$SRCROOT/$_artifacts/BXSwiftUtils-macOS.framework.zip" "$PRODUCT_NAME"
popd

set -o pipefail; xcodebuild -scheme "BXSwiftUtils-iOS" -configuration "Release" clean build | xcpretty
set -o pipefail; xcodebuild -scheme "BXSwiftUtils-iOS" -configuration "Release" -destination "platform=iOS Simulator,name=iPhone X,OS=latest" clean build | xcpretty

source .bx_build_env

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