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   GNU Smalltalk is an implementation that closely follows the
Smalltalk-80 language as described in the book `Smalltalk-80: the
Language and its Implementation' by Adele Goldberg and David Robson.

   The Smalltalk programming language is an object oriented
programming language.  This means, for one thing, that when
programming you are thinking of not only the data that an object
contains, but also of the operations available on that object.  The
object's data representation capabilities and the operations available
on the object are "inseparable"; the set of things that you can do
with an object is defined precisely by the set of operations, which
Smalltalk calls "methods", that are available for that object.  You
cannot even examine the contents of an object from the outside.  To an
outsider, the object is a black box that has some state and some
operations available, but that's all you know.

   In the Smalltalk language, everything is an object.  This includes
numbers, executable procedures (methods), stack frames (called method
contexts or block contexts), etc.  Each object is an "instance" of a
"class".  A class can be thought of as a datatype and the set of
functions that operate on that datatype.  An instance is a particular
variable of that datatype. When you want to perform an operation on an
object, you send it a "message", and the object performs an operation
that corresponds to that message.

   Unlike other Smalltalks (including Smalltalk-80), GNU Smalltalk
emphasizes Smalltalk's rapid prototyping features rather than the
graphical and easy-to-use nature of the programming environment (did
you know that the first GUIs ran under Smalltalk?).  The availability
of a large body of system classes, once you learn them, makes it
pretty easy to write complex programs which are usually a task for the
so called "scripting languages".  Therefore, even though we have a
nice GUI environment including a class browser, the goal of the GNU
Smalltalk project is currently to produce a complete system to be used
to write your scripts in a clear, aesthetically pleasing, and
philosophically appealing programming language.

   An example of what can be obtained with Smalltalk in this novel way
can be found in the manual's class reference.  That part of the manual
is entirely generated by a Smalltalk program, starting from the source
code for the system classes as distributed together with the system.

   Oh... of course ;-) GNU Smalltalk has bugs.  And of course I like
to hear from people who have something to say regarding it. So bug
reports, suggestions, help, advices, source code contributions are all
welcome.  All you have to do is send mail to the GNU Smalltalk mailing
list, at [email protected]. Answer is "almost" guaranteed.