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The YUV to RGB frame converter used by the JavaScript H.264 player is…
… now more robust, supporting WebGL 2 or WebGL 1, and falling back to a much slower software converter if WebGL fails to initialize. The software-based converter would run smoother in a web worker, but that won't be implemented unless absolutely necessary. The JavaScript H.264 player's WebGL dependency is now optional. The "Stats for nerds" panel now includes the "Renderer" row when the JavaScript H.264 player is active, showing what HTML5 canvas technology is being used ("webgl2", "webgl", "2d", etc). Improved automatic H.264 player selection code to be more sensible.
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