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#!/usr/bin/env python | ||
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import sys | ||
import time | ||
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import pygame | ||
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import rospy | ||
import sensor_msgs.msg | ||
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pygame.init() | ||
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w, h = (320, 300) | ||
zbar = 20 | ||
delay = 100 # ms | ||
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X = 0 # ros: + left, - right | ||
Y = 1 # ros: + forward, - back | ||
Z = 2 # ros: + ccw, - cw | ||
buttons = [ | ||
pygame.K_1, # trigger | ||
pygame.K_2, # back thumb | ||
pygame.K_3, # left thumb | ||
pygame.K_4, # right thumb | ||
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pygame.K_q, # left buttons | ||
pygame.K_w, | ||
pygame.K_e, | ||
pygame.K_d, | ||
pygame.K_s, | ||
pygame.K_a, | ||
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pygame.K_y, # right buttons | ||
pygame.K_t, | ||
pygame.K_r, | ||
pygame.K_f, | ||
pygame.K_g, | ||
pygame.K_h, | ||
] | ||
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button_xys = [] | ||
x = 15 | ||
y = h - 15 | ||
for i in xrange(4): | ||
button_xys.append((x, y)) | ||
x += 10 | ||
y = h - 25 | ||
x = 65 | ||
for i in xrange(3): | ||
button_xys.append((x, y)) | ||
x += 10 | ||
y = h - 15 | ||
x = 85 | ||
for i in xrange(3): | ||
button_xys.append((x, y)) | ||
x -= 10 | ||
y = h - 25 | ||
x = 125 | ||
for i in xrange(3): | ||
button_xys.append((x, y)) | ||
x -= 10 | ||
y = h - 15 | ||
x = 105 | ||
for i in xrange(3): | ||
button_xys.append((x, y)) | ||
x += 10 | ||
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# connect to publisher | ||
rospy.init_node('fake_joystick', anonymous=True) | ||
publisher = rospy.Publisher('/joy', sensor_msgs.msg.Joy, queue_size=10) | ||
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screen = pygame.display.set_mode((w, h)) | ||
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global joy_data | ||
joy_data = { | ||
'axes': [0, 0, 0, 0, 0, 0], | ||
'buttons': [ | ||
0, 0, 0, 0, | ||
0, 0, 0, 0, 0, 0, | ||
0, 0, 0, 0, 0, 0, | ||
] | ||
} | ||
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previous_buttons = joy_data['buttons'] | ||
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xyw = w - zbar | ||
hh = h / 2. | ||
hw = w / 2. | ||
hxyw = xyw / 2. | ||
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# x: [0, xyw] -> x: [+1,-1] | ||
# y: [0, h] -> y: [+1,-1] | ||
# z: [0, h] -> z: [+1, -1] | ||
to_screen_x = lambda x: int((x - 1) * -hxyw) | ||
to_screen_y = lambda y: int((y - 1) * -hh) | ||
to_screen_z = lambda z: int((z - 1) * -hh) | ||
from_screen_x = lambda x: -2 * (x / float(xyw)) + 1 | ||
from_screen_y = lambda y: -2 * (y / float(h)) + 1 | ||
from_screen_z = lambda z: -2 * (z / float(h)) + 1 | ||
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def publish_joystick(): | ||
global joy_data | ||
msg = sensor_msgs.msg.Joy() | ||
for a in joy_data['axes']: | ||
msg.axes.append(a) | ||
for b in joy_data['buttons']: | ||
msg.buttons.append(b) | ||
msg.header.stamp = rospy.Time.now() | ||
publisher.publish(msg) | ||
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while True: | ||
modified = False | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
sys.exit() | ||
elif event.type == pygame.MOUSEBUTTONDOWN: | ||
if event.button in (1, 3): # left, right | ||
x, y = event.pos | ||
if x < xyw: # x, y | ||
joy_data['axes'][X] = from_screen_x(x) | ||
joy_data['axes'][Y] = from_screen_y(y) | ||
else: # z | ||
joy_data['axes'][Z] = from_screen_z(y) | ||
modified = True | ||
elif event.type == pygame.MOUSEMOTION: | ||
if event.buttons[0] or event.buttons[2]: | ||
x, y = event.pos | ||
if x < xyw: # x, y | ||
joy_data['axes'][X] = from_screen_x(x) | ||
joy_data['axes'][Y] = from_screen_y(y) | ||
else: # z | ||
joy_data['axes'][Z] = from_screen_z(y) | ||
modified = True | ||
elif event.type == pygame.MOUSEBUTTONUP: | ||
if event.button == 1: # left | ||
joy_data['axes'][X] = 0. | ||
joy_data['axes'][Y] = 0. | ||
joy_data['axes'][Z] = 0. | ||
modified = True | ||
elif event.type == pygame.KEYDOWN: | ||
if event.key in buttons: | ||
joy_data['buttons'][buttons.index(event.key)] = 1 | ||
modified = True | ||
elif event.type == pygame.KEYUP: | ||
if event.key in buttons: | ||
previous_buttons = joy_data['buttons'][:] | ||
joy_data['buttons'][buttons.index(event.key)] = 0 | ||
modified = True | ||
else: | ||
#print event | ||
pass | ||
# draw screen | ||
screen.fill((0, 0, 0)) | ||
x = to_screen_x(joy_data['axes'][X]) | ||
y = to_screen_y(joy_data['axes'][Y]) | ||
pygame.draw.circle( | ||
screen, (255, 255, 255), | ||
(x, y), | ||
5) | ||
pygame.draw.line( | ||
screen, (255, 255, 255), | ||
(xyw, 0), (xyw, h)) | ||
z = to_screen_z(joy_data['axes'][Z]) | ||
pygame.draw.line( | ||
screen, (255, 255, 255), | ||
(xyw, z), (w, z)) | ||
# draw button states | ||
for (i, b) in enumerate(joy_data['buttons']): | ||
x, y = button_xys[i] | ||
if previous_buttons[i]: | ||
pygame.draw.circle(screen, (255, 0, 0), (x, y), 4) | ||
pygame.draw.circle(screen, (255, 255, 255), (x, y), 5, 1-b) | ||
# publish joystick message | ||
if modified: | ||
publish_joystick() | ||
pygame.display.update() | ||
pygame.time.delay(delay) |