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update some accessories data
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bramaudi committed Mar 8, 2024
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2 changes: 1 addition & 1 deletion public/json/Bone Glove.json
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"type": "accessories",
"title": "Bone Glove",
"summaries": [
"The <b>Bone Glove</b> is an <linked>Expert Mode</linked>-exclusive <linked>accessory</linked> obtained from the <linked>Treasure Bag</linked> dropped by <linked>Skeletron</linked>. It throws ricocheting crossbones every time a <linked>weapon</linked> is used, at a maximum of once per second. The crossbones projectiles ricochet off walls three times or pierce two <linked>enemies</linked> before being destroyed, deal 25 classless damage, and additionally have 25 <linked>armor penetration</linked>."
"The <b>Bone Glove</b> is an <linked>accessory</linked> that throws ricocheting crossbones every time a <linked>weapon</linked> is used, at a maximum of once per second. The crossbones projectiles ricochet off walls three times or pierce two <linked>enemies</linked> before being destroyed, deal 25 classless damage, and additionally have 25 <linked>armor penetration</linked>. The Bone Glove is always dropped from <linked>Skeletron</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Damage": "25",
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2 changes: 1 addition & 1 deletion public/json/Bone Helm.json
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"type": "accessories",
"title": "Bone Helm",
"summaries": [
"The <b>Bone Helm</b> is an <linked>Expert Mode</linked> <linked>accessory</linked> obtained from the <linked>Treasure Bag</linked> dropped by <linked>Deerclops</linked>. When equipped, it summons Shadow Hand projectiles to damage <linked>enemies</linked>. These Shadow Hands are spawned a distance from enemies before flying at them, piercing anything in their path including blocks. Their flight behavior mirrors the Shadow Hands found in the Deerclops fight, either flying straight or swerving harshly in flight."
"The <b>Bone Helm</b> is an <linked>accessory</linked> that summons Shadow Hand projectiles to damage <linked>enemies</linked>. These Shadow Hands spawn a distance from enemies before flying at them, piercing anything in their path including through blocks. Their flight behavior mirrors the Shadow Hands found in the <linked>Deerclops</linked> fight, either flying straight or swerving harshly in flight. The Bone Helm is always dropped from <linked>Deerclops</linked>' <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Tooltip": "<i><span class=\"gameText\">Summons shadow hands to attack your foes<br>'I've got a headache just looking at it.'</span></i>",
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4 changes: 2 additions & 2 deletions public/json/Brain of Confusion.json
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"type": "accessories",
"title": "Brain of Confusion",
"summaries": [
"The <b>Brain of Confusion</b> is an <linked>Expert Mode</linked> <linked>accessory</linked> item obtained from the <linked>Treasure Bag</linked> dropped by the <linked>Brain of Cthulhu</linked>. Upon taking damage with the Brain of Confusion equipped, nearby enemies have a <span class=\"chance\" data-sort-value=\"60\">3/5 (60%)</span> chance of receiving the <linked>Confused</linked> debuff for at minimum 1.5 seconds. The chance, duration, and area of effect of the debuff are based on the amount of damage taken.",
"Furthermore, the player wielding it has a <span class=\"chance\" data-sort-value=\"16.67\">1/6 (16.67%)</span> chance of dodging an attack, which inflicts the <b>Cerebral Mindtrick</b> <linked>debuff</linked> on them for four seconds. Despite being a debuff, it increases <linked>critical strike chance</linked> and <linked>summon damage</linked> by 10%. While the debuff is active, the player cannot dodge another attack."
"The <b>Brain of Confusion</b> is an <linked>accessory</linked> that, upon taking damage with the Brain of Confusion equipped, nearby enemies have a <span class=\"chance\" data-sort-value=\"60\">3/5 (60%)</span> chance of receiving the <linked>Confused</linked> <linked>debuff</linked> for at minimum 1.5 seconds. The chance, duration, and area of effect of the debuff are based on the amount of damage taken.",
"Furthermore, the player wielding it has a <span class=\"chance\" data-sort-value=\"16.67\">1/6 (16.67%)</span> chance of dodging an attack, which inflicts the <b>Cerebral Mindtrick</b> debuff on them for four seconds. Despite being a debuff, it increases <linked>critical strike chance</linked> and <linked>summon damage</linked> by 10%. While the debuff is active, the player cannot dodge another attack. The Brain of Confusion is always dropped from the <linked>Brain of Cthulhu</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Tooltip": "<i><span class=\"gameText\">Has a chance to create illusions and dodge an attack<br>Temporarily increase critical chance after dodge<br>May confuse nearby enemies after being struck</span></i>",
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2 changes: 1 addition & 1 deletion public/json/Gravity Globe.json
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"type": "accessories",
"title": "Gravity Globe",
"summaries": [
"The <b>Gravity Globe</b> is an <linked>Expert Mode</linked> <linked>accessory</linked> found in the <linked>Moon Lord</linked>'s <linked>Treasure Bag</linked>. When worn, it allows the holder to flip <linked>gravity</linked>, so that the player falls up instead of down, and toggle gravity back to normal afterward. Once equipped, pressing the <span class=\"key\"><linked>▲ Up</linked></span> key toggles the gravity direction. This only affects the player with the item equipped."
"The <b>Gravity Globe</b> is a <linked>Hardmode</linked>, post-<linked>Moon Lord</linked> <linked>accessory</linked> that allows the holder to flip <linked>gravity</linked>, so that the player falls up instead of down, and toggle gravity back to normal afterward. Once equipped, pressing the <span class=\"key\"><linked>▲ Up</linked></span> key toggles the gravity direction. This only affects the player with the item equipped. The Gravity Globe is always dropped from the <linked>Moon Lord</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Tooltip": "<i><span class=\"gameText\">Allows the holder to reverse gravity<br>Press Up to change gravity</span></i>",
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2 changes: 1 addition & 1 deletion public/json/Hive Pack.json
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"type": "accessories",
"title": "Hive Pack",
"summaries": [
"The <b>Hive Pack</b> is an <linked>Expert Mode</linked> <linked>accessory</linked> found in the <linked>Treasure Bag</linked> dropped by the <linked>Queen Bee</linked>."
"The <b>Hive Pack</b> is an <linked>accessory</linked> that, when equipped, grants a <span class=\"chance\" data-sort-value=\"50\">1/2 (50%)</span> chance of replacing friendly Bee projectiles with larger \"Giant Bees\". The Hive Pack is always dropped from the <linked>Queen Bee</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Tooltip": "<i><span class=\"gameText\">Increases the strength of friendly bees</span></i>",
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4 changes: 2 additions & 2 deletions public/json/Royal Gel.json
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"type": "accessories",
"title": "Royal Gel",
"summaries": [
"<b>Royal Gel</b> is an <linked>accessory</linked> obtained from the <linked>Treasure Bag</linked> dropped by <linked>King Slime</linked> in <linked>Expert Mode</linked>. While equipped, most <linked>slimes</linked> will become friendly, no longer pursuing the player, and will deal no contact damage or fire projectiles, even if the player deals damage to them.",
"The <b>Royal Gel</b> is an <linked>accessory</linked> that pacifies most <linked>slimes</linked> when equipped, causing them to no longer pursue the player, and will deal no contact damage or fire projectiles, even if the player deals damage to them. The Royal Gel is always dropped from <linked>King Slime</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>.",
"This does not apply to the following slimes:",
"<ul><li><linked>King Slime</linked> and his <linked>Spiked Slimes</linked>, though the normal <linked>Blue Slimes</linked> that King Slime spawns remain docile.</li><li><span class=\"eil\"><span><linked>Queen Slime</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span> and her <linked>Bouncy Slimes</linked>, <linked>Crystal Slimes</linked>, and <linked>Heavenly Slimes</linked>.</li></ul>"
"<ul><li><linked>King Slime</linked> and his <linked>Spiked Slimes</linked>, though the normal <linked>Blue Slimes</linked> that King Slime spawns remain docile.</li><li><linked>Queen Slime</linked> and her <linked>Bouncy Slimes</linked>, <linked>Crystal Slimes</linked>, and <linked>Heavenly Slimes</linked>.</li></ul>"
],
"statistics": {
"Tooltip": "<i><span class=\"gameText\">Slimes become friendly</span></i>",
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2 changes: 1 addition & 1 deletion public/json/Shield of Cthulhu.json
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"type": "accessories",
"title": "Shield of Cthulhu",
"summaries": [
"The <b>Shield of Cthulhu</b> is an <linked>Expert Mode</linked> <linked>shield</linked> <linked>accessory</linked> obtained from the <linked>Treasure Bag</linked> dropped by the <linked>Eye of Cthulhu</linked>. Equipping it allows the player to perform a dash attack by double-tapping either the <span class=\"key\"><linked>◀ Left</linked></span> or <span class=\"key\"><linked>▶ Right</linked></span> key. Dashing into an <linked>enemy</linked> deals 30 <linked>damage</linked>, and grants 0.07 seconds of <linked>invincibility frames</linked>."
"The <b>Shield of Cthulhu</b> is a <linked>shield</linked> <linked>accessory</linked> that allows the player to perform a dash attack by double-tapping either the <span class=\"key\"><linked>◀ Left</linked></span> or <span class=\"key\"><linked>▶ Right</linked></span> key. Dashing into an <linked>enemy</linked> deals 30 <linked>damage</linked>, recoils the player backward, and grants 0.07 seconds of <linked>invincibility frames</linked>. The Shield of Cthulhu is always dropped from the <linked>Eye of Cthulhu</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Damage": "30 <span class=\"small-bold\">(Melee)</span>",
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2 changes: 1 addition & 1 deletion public/json/Shiny Stone.json
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"type": "accessories",
"title": "Shiny Stone",
"summaries": [
"The <b>Shiny Stone</b> is an <linked>Expert Mode</linked> <linked>accessory</linked> that increases the rate of <linked>health regeneration</linked> slowly over time when the player is not moving or using any <linked>tools</linked> or <linked>weapons</linked>. The Shiny Stone is found in the <linked>Treasure Bag</linked> dropped by <linked>Golem</linked> in <linked>Expert Mode</linked>.",
"The <b>Shiny Stone</b> is an <linked>Hardmode</linked>, post-<linked>Golem</linked> <linked>accessory</linked> that increases the rate of <linked>health regeneration</linked> slowly over time when the player is not moving or using any <linked>tools</linked> or <linked>weapons</linked>. The Shiny Stone is always dropped from <linked>Golem</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>.",
"The health regeneration slowly increases from roughly 10 health gained per second to roughly 40 health gained per second (for players with enough health capacity to recover for that long). A yellow particle effect over the player signifies that the boost is engaged, which also emits a good deal of light from the player onto the surrounding area."
],
"statistics": {
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4 changes: 2 additions & 2 deletions public/json/Soaring Insignia.json
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"type": "accessories",
"title": "Soaring Insignia",
"summaries": [
"The <b>Soaring Insignia</b> is a <linked>Hardmode</linked> <linked>accessory</linked> obtained from the <linked>Empress of Light</linked>'s <linked>Treasure Bag</linked> that boosts the player's movement speed. It has the following effects:",
"The <b>Soaring Insignia</b> is a <linked>Hardmode</linked>, post-<linked>Plantera</linked> <linked>accessory</linked> that boosts the player's movement speed. It has the following effects:",
"<ul><li>Increases acceleration by 75%, from 0.3 tiles/second² to 0.525 tiles/second², grants infinite flight time, and increases <linked>jump speed</linked> by 1.8</li><li>Increases <linked>movement speed</linked> by 7.5%</li></ul>",
"Additionally, it increases flight ascent speed with <linked>wings</linked> or <linked>Rocket Boots</linked>. With the Soaring Insignia equipped, the player will reach maximum movement speed much quicker, and will be able to stop, change directions and go from flying upwards to falling or vice versa very quickly."
"Additionally, it increases flight ascent speed with <linked>wings</linked> or <linked>Rocket Boots</linked>. With the Soaring Insignia equipped, the player will reach maximum movement speed much quicker and will be able to stop, change directions, and go from flying upwards to falling or vice versa very quickly. The Soaring Insignia is always dropped from the <linked>Empress of Light</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Tooltip": "<i><span class=\"gameText\">Grants infinite wing and rocket boot flight<br>Increases flight and jump mobility</span></i>",
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2 changes: 1 addition & 1 deletion public/json/Spore Sac.json
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"type": "accessories",
"title": "Spore Sac",
"summaries": [
"The <b>Spore Sac</b> is a <linked>Hardmode</linked> <linked>accessory</linked> that is obtained from the <linked>Treasure Bag</linked> dropped by <linked>Plantera</linked> in <linked>Expert Mode</linked>. When equipped, it continuously spawns multiple stationary floating spores around the player that act as homing mines. When an enemy comes within range, they slowly swarm the enemy and cause small explosions on contact, dealing about 400 classless damage over the course of 1 second. Spores have the ability to pass through <linked>blocks</linked> to reach enemies and will inflict the <linked>Poisoned</linked> <linked>debuff</linked> for 5–10 seconds. They have a small area of effect that can hit multiple targets.",
"The <b>Spore Sac</b> is a <linked>Hardmode</linked>, post-<linked>Plantera</linked> <linked>accessory</linked> that continuously spawns multiple stationary floating spores around the player that act as homing mines. When an enemy comes within range, they slowly swarm the enemy and cause small explosions on contact, dealing about 400 classless damage over the course of 1 second. Spores have the ability to pass through <linked>blocks</linked> to reach enemies and will inflict the <linked>Poisoned</linked> <linked>debuff</linked> for 5–10 seconds. They have a small area of effect that can hit multiple targets. The Spore Sac is always dropped from <linked>Plantera</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>.",
"Spores can only spawn near <linked>blocks</linked>, or on background <linked>walls</linked>, that are up to 25 tiles away from the player. Each spore fades after 20 seconds and is replaced by a new one while a valid area exists in range. Flying in open areas (eg. via <linked>Wings</linked> or <linked>Mounts</linked>) with no walls or blocks in range will not result in any spores spawned. When spawning near blocks, with no background walls, only a single layer of spores spawns, floating within about 3 tiles of the blocks. On background walls, spores can spawn anywhere in mid-air."
],
"statistics": {
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2 changes: 1 addition & 1 deletion public/json/Volatile Gelatin.json
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"type": "accessories",
"title": "Volatile Gelatin",
"summaries": [
"The <b>Volatile Gelatin</b> is a <linked>Hardmode</linked> <linked>accessory</linked> obtained from <linked>Queen Slime</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>. When equipped, it periodically fires small, purple slimeballs similar to those of the Queen Slime's Regal Gel projectiles at nearby <linked>enemies</linked>. The Volatile Gelatin's projectiles can pierce up to three enemies or ricochet up to three times, and deal 65 classless damage while inflicting a knockback value of 7 <span class=\"knockback\">(Strong)</span>; these values are unaffected by any boosts.",
"The <b>Volatile Gelatin</b> is a <linked>Hardmode</linked> <linked>accessory</linked> that periodically fires small, purple slimeballs similar to those of the Queen Slime's Regal Gel projectiles at nearby <linked>enemies</linked>. The Volatile Gelatin's projectiles can pierce up to three enemies or ricochet up to three times, and deal 65 classless damage while inflicting a knockback value of 7 <span class=\"knockback\">(Strong)</span>; these values are unaffected by any boosts. The Volatile Gelatin is always dropped from <linked>Queen Slime</linked>'s <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>.",
"The accessory has a fixed cycle: Once every 0.833 seconds (50 ticks), it attempts to release a projectile in the direction of the nearest enemy. If there is no enemy within 40 tiles, no projectile will be fired and the accessory will go on cooldown for the following 50 ticks."
],
"statistics": {
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5 changes: 2 additions & 3 deletions public/json/Worm Scarf.json
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"type": "accessories",
"title": "Worm Scarf",
"summaries": [
"The <b>Worm Scarf</b> is an <linked>Expert Mode</linked> <linked>accessory</linked> that reduces incoming damage by 17%. The Worm Scarf is always obtained from the <linked>Eater of Worlds</linked>' <linked>Treasure Bag</linked>.",
"This damage reduction from this item is calculated after defense is applied:",
"The <b>Worm Scarf</b> is an <linked>accessory</linked> that reduces incoming damage by 17%. This damage reduction from this item is calculated after defense is applied:",
"<code>Damage taken = ( Raw damage - (Defense * (0.5 or 0.75 or 1 for Classic/Expert/Master Mode, respectively)) ) * (1 - .17)</code>",
"Visually, it appears to be piercing through the player’s shoulder."
"The Worm Scarf is always dropped from the <linked>Eater of Worlds</linked>' <linked>Treasure Bag</linked> in <linked>Expert Mode</linked>."
],
"statistics": {
"Tooltip": "<i><span class=\"gameText\">Reduces damage taken by 17%</span></i>",
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