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An Autodesk Maya 2016+ utility to generate random noise for selected object(s) channels.

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braschko/noisyBoy

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Screenshot Description
NoisyBoy Interface NoisyBoy is an AutoDesk Maya 2016+ utility to generate random noise for selected object(s) channels.

Installation:

01 Download NoisyBoy

02 Unpack to your desired scripts directory:

Operating System Location
Windows C:/Users/<username>/Documents/maya/scripts
Windows C:/Users/<username>/Documents/maya/<version>/scripts
Linux $HOME/maya/scripts
Linux $HOME/maya/<version>/scripts
OSX $HOME/Library/Preferences/Autodesk/maya/scripts
OSX $HOME/Library/Preferences/Autodesk/maya/<version>/scripts

03 Drop install_NoisyBoy.py onto a running Maya window which will then ask:

The NoisyBoy Installer will now create a shelf button under the "Custom" tab, is that ok?

04 Click Yes and new shelf button will appear.

# If you do not wish to use install_NoisyBoy.py simply delete it.
# The shelf button's contents is the following PYTHON code.

from noisyBoy import NoisyBoy

# Show the NoisyBoy interface
NoisyBoy.show()

Dev Quick Notes:

from noisyBoy import NoisyBoy

# Show the NoisyBoy interface
NoisyBoy.show()

# -- OR: Use Non Interface Functions -- #

NoisyBoy.addNoise(startFrame, endFrame, frameStep = 1, unitVariance = 0.5):
"""
Add noise to the selected object(s) channels.

Parameters:
  - startFrame   int  : Start frame range
  - endFrame     int  : End frame range
  - frameSetp    int  : How many frames to move by for the given frame range
  - unitVariance float: How much change for the current attribute value >= 0

Returns:
  bool: If noise is added
"""

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An Autodesk Maya 2016+ utility to generate random noise for selected object(s) channels.

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