-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add render queue #10
Open
bregma
wants to merge
18
commits into
master
Choose a base branch
from
add-render-queue
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Add render queue #10
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sets up with an OpenGL 4.3 Core Profile context and renders the Intor screen using shaders. Of course, the actual game rendering is broken at this point. Baby steps people, babay steps.
- added a skeletal shader cache class - renamed the shader stage and pipeline classes to use terminology that matches DX11 and Vulkan
Refactored the ShaderPipeline to use NVI instead of pimpl and added an OpenGL derivative implementation. Used that implementation in the OpenGL Mesh implementation and added to the Font class as a test. Added unit tests to verify the ShaderPipeline gets called as appropriate during Mesh draw calls. Removed the no-longer-used VertexArray class.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Adds a render queue to completely separate state update from rendering.
Requires updating all the code from OpenGL 2.1 to OpenGL 4.3 or OpenGL ES 3.1, with an eye to adding Vulkan or DX11/DX12 renderers at some point.
This PR is a work in progress and made mostly to take advantage of the CI integration until it's ready. Do not merge until this notice is removed.