A TileMap library for Unity written in C#.
It provides a method to stitch together many Sprites into a single large texture which is much more efficient to render rather than having each tile be a separate GameObject.
- If you have enough tiles to make the texture larger than the maximum texture size the TileMeshGrid class is supposed to create a grid of textures, but that logic hasn't been written yet.
- There is no built in support for layering, while there is nothing wrong with creating multiple TileMaps with different z coordinate I would like something more formal.
- In-scene tile editing by EddyEpic.
- Minor fixes by Rakkarage.
- Based on the technique in Quill18's YouTube video.