Releases: briancullinan2/Quake3e
Releases · briancullinan2/Quake3e
Latest Build
Commits
- optimized gamestate acknowledge (Eugene)
- enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics (Eugene)
- 6bf3d62: Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #295
- optimize certain gamestate acknowledge cases (Eugene)
- fix ack condition (Eugene)
- track configstring updates for CS_CONNECTED clients (Eugene)
- improved 'wait' command handling (Eugene)
- d3dd892: corrected definition (Eugene)
- d58b6f1: ignore (Brian Cullinan)
- f8efee0: squashed, see render-features (Brian Cullinan)
- a85f9df: squashed, fix for web content, auto terrain auto height, bsp-models branch (Brian Cullinan)
- 6898135: bot having good luck adding transposedboxtrace to renderer for loading terrain (Brian Cullinan)
- a16ec5b: partial fix for terrain, but bad crash in CM_LeafArea (Brian Cullinan)
- 14cfbcd: no clip handle error, working on 2 maps, need to readadd box trace for second (Brian Cullinan)
- f6c4377: fix for cliphandle was to reset cmi in cm_load before exiting (Brian Cullinan)
- 416e274: fix for terrain on bsp models (Brian Cullinan)
- f7669e8: hack for making terrain appear any shape probably won't work on planes (Brian Cullinan)
- 8635fd5: more terrain bugs, trying to get new grid mode working (Brian Cullinan)
- 05786ef: fix for skipping skybox around models in clipmap (Brian Cullinan)
- e2f6326: bug causing trace not to work (Brian Cullinan)
- e0e83ee: fix for starting a new map (Brian Cullinan)
- f2c00c9: another bug in new clip stuff (Brian Cullinan)
- ec93d16: redundant check (Brian Cullinan)
- 9229598: fix for build (Brian Cullinan)
- 94fbab9: starting to add bsp models to renderer2 (Brian Cullinan)
- 4c1f0ea: renderer vk compile fix (Brian Cullinan)
- f8f50f8: fps changes incorrectly (Brian Cullinan)