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Releases: briancullinan2/Quake3e

Latest Build

23 Sep 00:35
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Commits

  • optimized gamestate acknowledge (Eugene)
  • enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics (Eugene)
  • 6bf3d62: Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #295
  • optimize certain gamestate acknowledge cases (Eugene)
  • fix ack condition (Eugene)
  • track configstring updates for CS_CONNECTED clients (Eugene)
  • improved 'wait' command handling (Eugene)
  • d3dd892: corrected definition (Eugene)
  • d58b6f1: ignore (Brian Cullinan)
  • f8efee0: squashed, see render-features (Brian Cullinan)
  • a85f9df: squashed, fix for web content, auto terrain auto height, bsp-models branch (Brian Cullinan)
  • 6898135: bot having good luck adding transposedboxtrace to renderer for loading terrain (Brian Cullinan)
  • a16ec5b: partial fix for terrain, but bad crash in CM_LeafArea (Brian Cullinan)
  • 14cfbcd: no clip handle error, working on 2 maps, need to readadd box trace for second (Brian Cullinan)
  • f6c4377: fix for cliphandle was to reset cmi in cm_load before exiting (Brian Cullinan)
  • 416e274: fix for terrain on bsp models (Brian Cullinan)
  • f7669e8: hack for making terrain appear any shape probably won't work on planes (Brian Cullinan)
  • 8635fd5: more terrain bugs, trying to get new grid mode working (Brian Cullinan)
  • 05786ef: fix for skipping skybox around models in clipmap (Brian Cullinan)
  • e2f6326: bug causing trace not to work (Brian Cullinan)
  • e0e83ee: fix for starting a new map (Brian Cullinan)
  • f2c00c9: another bug in new clip stuff (Brian Cullinan)
  • ec93d16: redundant check (Brian Cullinan)
  • 9229598: fix for build (Brian Cullinan)
  • 94fbab9: starting to add bsp models to renderer2 (Brian Cullinan)
  • 4c1f0ea: renderer vk compile fix (Brian Cullinan)
  • f8f50f8: fps changes incorrectly (Brian Cullinan)