CHANGE DEFAULT RESOURCE PACK:
- Go to the settings menu, click on the
change resources pack
button, then choose the pack you want to use.
WARNING : Some resources packs include sounds, which can have differents default sounds volume. Take care of your ears !
CONFIGURE CONTROLLERS:
- To use default mapping of controllers, click on arrows until you see
detect controller
with a controller icon on the start game menu, click on the button then press a key on the controller you want to use. - To custom the controller mapping, click on arrows until you see
configure controller
with a gearing icon on the start game menu, click on the button then follow the instructions displayed on screen (read full message to avoid unwanted behaviors).
START GAME WITH AI(S):
- Click on arrows on the start game menu until you see a robot icon, with a
ready
label.
REMOVE PLAYER(S) OR AI(S):
- Click on arrows on the start game menu until you see a red cross.
- To save a game, go to the in-game pause menu, then click
save and quit
, it will make you go back on the main menu and save your game. - To load a previously saved game, click on the
load game
button on the main menu, then select the save you want.
INFO : Saves are named with the following pattern
save default YYYY-MM-DD hh-mm-ss.xml
- Linux : add the new resource pack with every asset under
./resources/resources_packs
- Windows : add the new resource pack with every asset under
$INSTALLATION_PATH\resources\resources_packs
(by defaultC:\\Program Files (x86)\IndieStudioBomberman\resources\resources_packs
)
This project was made by the B12Powered team, composed with :
- Julian FRÄBEL
- Brian GUITTENY
- Guillaume JEANNE
- Charlie JEANNEAU
- Romain FOUYER
- Jules BULTEAU
We used the following libraries :
- Irrlicht
- Irrklang
- Boost
We also used Julan FRÄBEL's ecs, which you can find on his GitHub