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Merge pull request #315 from se-omar/minecraft-descs
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improve minecraft descs
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brianvoe authored Jan 15, 2024
2 parents a9fe6fb + 8a6cace commit e80959b
Showing 1 changed file with 18 additions and 18 deletions.
36 changes: 18 additions & 18 deletions minecraft.go
Original file line number Diff line number Diff line change
Expand Up @@ -170,7 +170,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftore", Info{
Display: "Minecraft ore",
Category: "minecraft",
Description: "Random Minecraft ore",
Description: "Naturally occurring minerals found in the game Minecraft, used for crafting purposes",
Example: "coal",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -181,7 +181,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftwood", Info{
Display: "Minecraft wood",
Category: "minecraft",
Description: "Random Minecraft wood",
Description: "Natural resource in Minecraft, used for crafting various items and building structures",
Example: "oak",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -192,7 +192,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftarmortier", Info{
Display: "Minecraft armor tier",
Category: "minecraft",
Description: "Random Minecraft armor tier",
Description: "Classification system for armor sets in Minecraft, indicating their effectiveness and protection level",
Example: "iron",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -203,7 +203,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftarmorpart", Info{
Display: "Minecraft armor part",
Category: "minecraft",
Description: "Random Minecraft armor part",
Description: "Component of an armor set in Minecraft, such as a helmet, chestplate, leggings, or boots",
Example: "helmet",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -214,7 +214,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftweapon", Info{
Display: "Minecraft weapon",
Category: "minecraft",
Description: "Random Minecraft weapon",
Description: "Tools and items used in Minecraft for combat and defeating hostile mobs",
Example: "bow",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -225,7 +225,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecrafttool", Info{
Display: "Minecraft tool",
Category: "minecraft",
Description: "Random Minecraft tool",
Description: "Items in Minecraft designed for specific tasks, including mining, digging, and building",
Example: "shovel",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -236,7 +236,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftdye", Info{
Display: "Minecraft dye",
Category: "minecraft",
Description: "Random Minecraft dye",
Description: "Items used to change the color of various in-game objects",
Example: "white",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -247,7 +247,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftfood", Info{
Display: "Minecraft food",
Category: "minecraft",
Description: "Random Minecraft food",
Description: "Consumable items in Minecraft that provide nourishment to the player character",
Example: "apple",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -258,7 +258,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftanimal", Info{
Display: "Minecraft animal",
Category: "minecraft",
Description: "Random Minecraft animal",
Description: "Non-hostile creatures in Minecraft, often used for resources and farming",
Example: "chicken",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -269,7 +269,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftvillagerjob", Info{
Display: "Minecraft villager job",
Category: "minecraft",
Description: "Random Minecraft villager job",
Description: "The profession or occupation assigned to a villager character in the game",
Example: "farmer",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -280,7 +280,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftvillagerstation", Info{
Display: "Minecraft villager station",
Category: "minecraft",
Description: "Random Minecraft villager station",
Description: "Designated area or structure in Minecraft where villagers perform their job-related tasks and trading",
Example: "furnace",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -291,7 +291,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftvillagerlevel", Info{
Display: "Minecraft villager level",
Category: "minecraft",
Description: "Random Minecraft villager level",
Description: "Measure of a villager's experience and proficiency in their assigned job or profession",
Example: "master",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -302,7 +302,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftmobpassive", Info{
Display: "Minecraft mob passive",
Category: "minecraft",
Description: "Random Minecraft mob passive",
Description: "Non-aggressive creatures in the game that do not attack players",
Example: "cow",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -313,7 +313,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftmobneutral", Info{
Display: "Minecraft mob neutral",
Category: "minecraft",
Description: "Random Minecraft mob neutral",
Description: "Creature in the game that only becomes hostile if provoked, typically defending itself when attacked",
Example: "bee",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -324,7 +324,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftmobhostile", Info{
Display: "Minecraft mob hostile",
Category: "minecraft",
Description: "Random Minecraft mob hostile",
Description: "Aggressive creatures in the game that actively attack players when encountered",
Example: "spider",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -335,7 +335,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftmobboss", Info{
Display: "Minecraft mob boss",
Category: "minecraft",
Description: "Random Minecraft mob boss",
Description: "Powerful hostile creature in the game, often found in challenging dungeons or structures",
Example: "ender dragon",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -346,7 +346,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftbiome", Info{
Display: "Minecraft biome",
Category: "minecraft",
Description: "Random Minecraft biome",
Description: "Distinctive environmental regions in the game, characterized by unique terrain, vegetation, and weather",
Example: "forest",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
Expand All @@ -357,7 +357,7 @@ func addMinecraftLookup() {
AddFuncLookup("minecraftweather", Info{
Display: "Minecraft weather",
Category: "minecraft",
Description: "Random Minecraft weather",
Description: "Atmospheric conditions in the game that include rain, thunderstorms, and clear skies, affecting gameplay and ambiance",
Example: "rain",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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