Stupid Pong is a poor implementation of a Pong style game, written in C++ using the SDL2 library.
I wanted to learn more about game development in general, and SDL2 in particular. I've never written a game before, and I found the execution semantics (e.g. game loop, display refresh, input management, etc.) to be a refreshing break from the sort of development work I typically do.
I also challenged myself to build this project using CMake and vim.