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Updating asteroid fade for 5.10.
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bvbohnen committed Apr 7, 2022
1 parent f25c198 commit bebc66a
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Showing 5 changed files with 9 additions and 4 deletions.
2 changes: 1 addition & 1 deletion Support/steam_versions.json
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Expand Up @@ -14,5 +14,5 @@
"sn_start_with_seta": "1.1",
"sn_debug_info": "1.1",
"sn_reduce_fog": "1.0",
"sn_asteroid_fade": "1.5.1"
"sn_asteroid_fade": "1.6"
}
4 changes: 3 additions & 1 deletion extensions/sn_asteroid_fade/change_log.md
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Expand Up @@ -17,4 +17,6 @@ Change Log
* 1.5
- Update for X4 5.0.
* 1.5.1
- Bugfix for complex_surface shader compilation crash.
- Bugfix for complex_surface shader compilation crash.
* 1.6
- Update for X4 5.1.
2 changes: 1 addition & 1 deletion extensions/sn_asteroid_fade/content.xml
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Expand Up @@ -8,7 +8,7 @@
description=" "
save="false"
sync="false"
version="105">
version="106">

<text description=" " language="7"/>
<text description=" " language="33"/>
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3 changes: 3 additions & 0 deletions extensions/sn_extra_game_options/lua/Custom_Options.lua
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Expand Up @@ -1140,6 +1140,9 @@ ffi.C = setmetatable({}, {
The above has similar TruncateText logic to Helper.createButton, but
unfortunately widgetHelpers is local.
TODO: 5.10 in widget_fullsceen make changes to updateFontString
related to adding mouseover text on truncation; this mod may no
longer be needed (pending testing).
]]
L.auto_mouseover = {
enabled = false,
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2 changes: 1 addition & 1 deletion extensions/sn_remove_dirty_glass/change_log.md
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Expand Up @@ -12,4 +12,4 @@ Change Log
* 1.4
- Update for 5.0 beta.
* 1.5
- Improved compatability with various dlc combinations.
- Improved compatibility with various dlc combinations.

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