This is 3D multiplayer version of the classic Tron game where players compete to be the last rider standing.
To play a live version of this game please click here.
3D Tron is a fan variant of the classic Tron game, the player guides a Light Cycle in an arena against opponents, while avoiding the walls and trails of light left behind by all Light Cycles. The player must maneuver quickly and precisely in order to force opponents to run into walls or trails of light.
User arrow keys to turn Avoid the walls and trails of light left behind by all Light Cycles
3D Tron is built on Node.js using Socket.IO for client-server interaction, Three.js and Whitestorm.js for 3D graphics rendering, Physi.js for the physics engine, React for HTML rendering, and Redux for both client and server app state and game state management.
Handling of the game logic is distributed between the client and the server. Clients run their own physics calculations to compute their next position and orientation, while the server manages and modifies the master game state according to game logic and client events such as collisions with objects or other players.