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This project did not provide an interaction pattern. How did you approach the design and problem solving process for this project?
We had a very in-depth meeting to review the requirements, and planned out our vision for how we would approach the design. Once we felt solid with our vision, I (MC) built out some test specs for the LinkedList set-up and BG wrote the classes and methods. From here we were able to print a game board and after that we did real-time testing with the command-line inputs to see if our code was operating correctly.
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If you had one more day to work on this project, what would you work on?
BG: Making it into a Gem to be called in Terminal from any location. MC: Would've liked to put the game on a live server and add smart-computer functionality
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Describe the pairing techniques you used while working on this project.
Initially we tried Ping-Ponging which worked for the basic code-base setup. After that it became difficult to manage because we wanted to make bilateral decisions regarding design and it was much easier to work Driver-Navigator. This way we accomplished much more since we could work out problems in real time.
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Describe how feedback was shared over the course of this project.
Most feedback was shared directly during Driver-Navigator sessions. The dynamic was very open and honest, any concerns or ideas were generally shared in the moment and either resolved or implemented.
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