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Update readme to reflect new menu arrangement
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caligari87 committed Mar 31, 2019
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Expand Up @@ -3,21 +3,26 @@ This simple mutator/add-on re-implements the concept behind SidDoyle's Dark Doom

A settings menu is provided to adjust the effect. The following settings are available:

## Main Settings
* **Mode** - Several adjustment modes are available:
* **Subtract** - Simply subtracts from the light level. This mimics DarkDoom's method.
* **Compress** - Applies a linear range commpression, so the light levels don't bottom out as quickly.
* **Clamp** - Clamps the maximum brightness level without lowering darker sectors.
* **Crush** - Darkens darker sectors more on an exponential curve, adding contrast.
* **DarkDoom** - Three additional modes to emulate classic DarkDoom. These override the preset darkening settings.
* **Preset** - Eight pre-set lighting levels in 32-unit increments.
* **Preset** - Eight pre-set lighting levels in 32-unit increments.

## Advanced Settings
* **Fine-Tune** - Adjust the preset darkness setting by +/-16 units.
* **Min. Lightlevel** - Clamps the minimum light level for both "Subtract" and "Compress" modes.
* **Sky Sectors** - Adjust how much effect is applied to sectors with a sky (full, half, or none)
* **Sector Effects** - Enables or disables sector light effects (flicker, pulse, etc). Requires a restart of the map.

## Fog Settings
* **Fog Mode** - Alias to GZDoom's built-in light fade setting.
* **Fog Density** - Overrides the default light fade intensity. Can make maps really dark at a distance even in brighter areas.

There is also a flashlight available, with the following settings:

## Flashlight Settings
* **Quality**
* **Simple** - Single spot light using the average spread/intensity of the fancy lights.
* **Fancy** - Two spot lights to simulate both focused beam and light spill.
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