DarkDoomZ v1.3
This release adds a toggle-able flashlight to the player, for help navigating and clearing the darkness. The flashlight has two visual quality presets:
- Simple: A medium-spread beam with a moderate reach. Not very realistic but good for lower-end computers, complex maps, or or for multiplayer.
- Fancy: A narrow beam with a far reach, and a wide diffuse beam with a short reach, like a real flashlight. Higher performance impact, especially on complex maps or with multiple players.
Unlike sector lighting, the flashlight does not update in the menu when you change the quality; you must close the menu to see the difference.
Also added a small bit of code to disable sector lighting effects like strobes, flickering, and pulsing. These were often distracting and out-of-place in otherwise very dark maps. Thanks phantombeta and Marisa Kirisame!