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Exposed all the headers for this library
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// | ||
// CardIOAnalytics.h | ||
// See the file "LICENSE.md" for the full license governing this code. | ||
// | ||
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#import <Foundation/Foundation.h> | ||
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@class CardIOContext; | ||
@class CardIOCardScanner; | ||
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@interface CardIOAnalytics : NSObject | ||
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- (id)initWithContext:(CardIOContext *)aContext; | ||
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#if USE_CAMERA || SIMULATE_CAMERA | ||
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// Trigger the reporting of current scan analytics | ||
- (void)reportEventWithLabel:(NSString *)reportLabel withScanner:(CardIOCardScanner *)cardScanner; | ||
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#endif // USE_CAMERA || SIMULATE_CAMERA | ||
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@property(nonatomic, weak, readwrite) CardIOContext *context; // danger of retain cycles here, since context has a ref to us | ||
@property(nonatomic, strong, readwrite) NSString *sessionID; | ||
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@end | ||
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// | ||
// CardIOAnimation.h | ||
// See the file "LICENSE.md" for the full license governing this code. | ||
// | ||
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#import <Foundation/Foundation.h> | ||
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typedef void (^BareBlock)(void); | ||
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void SuppressCAAnimation(BareBlock block); | ||
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//@interface CardIOAnimation : NSObject | ||
// | ||
//@end |
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// | ||
// CardIOBundle.h | ||
// | ||
// THIS IS AN AUTOGENERATED FILE. DO NOT EDIT DIRECTLY. | ||
// | ||
// To make changes, please either regenerate the file | ||
// or update the generator (and submit a pull request | ||
// with your fix!), as appropriate. | ||
// | ||
// Generated by command: `python baler.py assets/ Classes/ --overwrite-delay 0 -z -c CardIOBundle` | ||
// | ||
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#import <UIKit/UIKit.h> | ||
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@interface CardIOBundle : NSObject | ||
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/// Get the CardIOBundle instance. | ||
/// Expands and saves the bundle to the filesystem on first invocation. | ||
+ (CardIOBundle *)sharedInstance; | ||
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/// Analogous to UIImage's +imageNamed: | ||
- (UIImage *)imageNamed:(NSString *)name; | ||
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/// Use as you would any NSBundle | ||
- (NSBundle *)NSBundle; | ||
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#if BALER_DEBUG | ||
- (BOOL)passesSelfTest:(NSError **)error; | ||
#endif | ||
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@end |
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// | ||
// CardIOCGGeometry.h | ||
// See the file "LICENSE.md" for the full license governing this code. | ||
// | ||
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// Note: These don't really need namespacing, since they are inlined. | ||
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// Note: need to use `#ifdef __LP64__` logic, rather than depending on <tgmath.h>, | ||
// because this header is sometimes included in .mm files (where <tgmath.h> doesn't apply). | ||
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#import <Foundation/Foundation.h> | ||
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static inline CGRect CGRectZeroWithSize(CGSize size) { | ||
return CGRectMake(0.0f, 0.0f, size.width, size.height); | ||
} | ||
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static inline CGRect CGRectZeroWithSquareSize(CGFloat size) { | ||
return CGRectMake(0.0f, 0.0f, size, size); | ||
} | ||
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static inline CGRect CGRectZeroWithWidthAndHeight(CGFloat width, CGFloat height) { | ||
return CGRectMake(0.0f, 0.0f, width, height); | ||
} | ||
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static inline CGRect CGRectWithOriginAndSize(CGPoint origin, CGSize size) { | ||
return CGRectMake(origin.x, origin.y, size.width, size.height); | ||
} | ||
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static inline CGRect CGRectWithOriginWidthAndHeight(CGPoint origin, CGFloat width, CGFloat height) { | ||
return CGRectMake(origin.x, origin.y, width, height); | ||
} | ||
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static inline CGRect CGRectWithOriginAndSquareSize(CGPoint origin, CGFloat size) { | ||
return CGRectMake(origin.x, origin.y, size, size); | ||
} | ||
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static inline CGRect CGRectWithXYAndSize(CGFloat xOrigin, CGFloat yOrigin, CGSize size) { | ||
return CGRectMake(xOrigin, yOrigin, size.width, size.height); | ||
} | ||
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static inline CGRect CGRectWithXYAndSquareSize(CGFloat xOrigin, CGFloat yOrigin, CGFloat size) { | ||
return CGRectMake(xOrigin, yOrigin, size, size); | ||
} | ||
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static inline CGRect CGRectWithCenterAndSize(CGPoint center, CGSize size) { | ||
return CGRectMake(center.x - size.width / 2.0f, center.y - size.height / 2.0f, size.width, size.height); | ||
} | ||
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static inline CGRect CGRectWithCenterAndSquareSize(CGPoint center, CGFloat size) { | ||
return CGRectMake(center.x - size / 2.0f, center.y - size / 2.0f, size, size); | ||
} | ||
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static inline CGRect CGRectWithRotatedRect(CGRect rect) { | ||
return CGRectMake(rect.origin.y, rect.origin.x, rect.size.height, rect.size.width); | ||
} | ||
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static inline CGSize CGSizeMakeSquare(CGFloat widthAndHeight) { | ||
return CGSizeMake(widthAndHeight, widthAndHeight); | ||
} | ||
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static inline CGRect CGRectByAddingXOffset(CGRect originalRect, CGFloat xOffset) { | ||
return CGRectWithXYAndSize(originalRect.origin.x + xOffset, originalRect.origin.y, originalRect.size); | ||
} | ||
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static inline CGRect CGRectByAddingYOffset(CGRect originalRect, CGFloat yOffset) { | ||
return CGRectWithXYAndSize(originalRect.origin.x, originalRect.origin.y + yOffset, originalRect.size); | ||
} | ||
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static inline CGRect CGRectByAddingXAndYOffset(CGRect originalRect, CGFloat xOffset, CGFloat yOffset) { | ||
return CGRectWithXYAndSize(originalRect.origin.x + xOffset, originalRect.origin.y + yOffset, originalRect.size); | ||
} | ||
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static inline CGRect CGRectByAddingWidth(CGRect originalRect, CGFloat additionalWidth) { | ||
return CGRectMake(originalRect.origin.x, originalRect.origin.y, originalRect.size.width + additionalWidth, originalRect.size.height); | ||
} | ||
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static inline CGRect CGRectByAddingHeight(CGRect originalRect, CGFloat additionalHeight) { | ||
return CGRectMake(originalRect.origin.x, originalRect.origin.y, originalRect.size.width, originalRect.size.height + additionalHeight); | ||
} | ||
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static inline CGRect CGRectBySettingWidth(CGRect originalRect, CGFloat newWidth) { | ||
return CGRectMake(originalRect.origin.x, originalRect.origin.y, newWidth, originalRect.size.height); | ||
} | ||
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static inline CGRect CGRectBySettingHeight(CGRect originalRect, CGFloat newHeight) { | ||
return CGRectMake(originalRect.origin.x, originalRect.origin.y, originalRect.size.width, newHeight); | ||
} | ||
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static inline CGRect CGRectByAddingWidthAndHeight(CGRect originalRect, CGFloat additionalWidth, CGFloat additionalHeight) { | ||
return CGRectMake(originalRect.origin.x, originalRect.origin.y, originalRect.size.width + additionalWidth, originalRect.size.height + additionalHeight); | ||
} | ||
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static inline CGSize CGSizeByAddingHeight(CGSize originalSize, CGFloat extraHeight) { | ||
return CGSizeMake(originalSize.width, originalSize.height + extraHeight); | ||
} | ||
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static inline CGSize CGSizeByAddingWidth(CGSize originalSize, CGFloat extraWidth) { | ||
return CGSizeMake(originalSize.width + extraWidth, originalSize.height); | ||
} | ||
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static inline CGSize CGSizeByAddingWidthAndHeight(CGSize originalSize, CGFloat extraWidth, CGFloat extraHeight) { | ||
return CGSizeMake(originalSize.width + extraWidth, originalSize.height + extraHeight); | ||
} | ||
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static inline CGSize CGSizeByScaling(CGSize originalSize, CGFloat scale) { | ||
return CGSizeMake(originalSize.width * scale, originalSize.height * scale); | ||
} | ||
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static inline CGPoint CGPointByAddingXOffset(CGPoint originalPoint, CGFloat xOffset) { | ||
return CGPointMake(originalPoint.x + xOffset, originalPoint.y); | ||
} | ||
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static inline CGPoint CGPointByAddingYOffset(CGPoint originalPoint, CGFloat yOffset) { | ||
return CGPointMake(originalPoint.x, originalPoint.y + yOffset); | ||
} | ||
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static inline CGFloat SquaredDistanceBetweenPoints(CGPoint p1, CGPoint p2) { | ||
CGFloat deltaX = p1.x - p2.x; | ||
CGFloat deltaY = p1.y - p2.y; | ||
return (deltaX * deltaX) + (deltaY * deltaY); | ||
} | ||
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static inline CGFloat DistanceBetweenPoints(CGPoint p1, CGPoint p2) { | ||
#ifdef __LP64__ | ||
return sqrt(SquaredDistanceBetweenPoints(p1, p2)); | ||
#else | ||
return sqrtf(SquaredDistanceBetweenPoints(p1, p2)); | ||
#endif | ||
} | ||
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static inline CGPoint CenterOfRect(CGRect rect) { | ||
return CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect)); | ||
} | ||
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static inline double AngleBetweenPoints(CGPoint p, CGPoint q) { | ||
CGPoint deltaVector = CGPointMake(p.x - q.x, p.y - q.y); | ||
double angle = atan(deltaVector.y / deltaVector.x) + (deltaVector.x < 0 ? M_PI : 0); | ||
return angle; | ||
} | ||
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static inline CGPoint MidpointBetweenPoints(CGPoint p, CGPoint q) { | ||
return CGPointMake((p.x + q.x) / 2.0f, (p.y + q.y) / 2.0f); | ||
} | ||
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static inline CGPoint PointMinusPoint(CGPoint p, CGPoint q) { | ||
return CGPointMake(p.x - q.x, p.y - q.y); | ||
} | ||
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static inline CGPoint PointPlusPoint(CGPoint p, CGPoint q) { | ||
return CGPointMake(p.x + q.x, p.y + q.y); | ||
} | ||
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static inline CGFloat OffsetToCenterFloatInFloat(CGFloat smallerValue, CGFloat largerValue) { | ||
return (largerValue - smallerValue) / 2.0f; | ||
} | ||
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static inline CGRect CenteredRectInRectWithSize(CGRect rectToCenterIn, CGSize sizeOfCenteredRect) { | ||
return CGRectWithXYAndSize(rectToCenterIn.origin.x + OffsetToCenterFloatInFloat(sizeOfCenteredRect.width, rectToCenterIn.size.width), | ||
rectToCenterIn.origin.y + OffsetToCenterFloatInFloat(sizeOfCenteredRect.height, rectToCenterIn.size.height), | ||
sizeOfCenteredRect); | ||
} | ||
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static inline CGSize ScaledSize(CGSize originalSize, CGFloat scalingFactor) { | ||
return CGSizeMake(originalSize.width * scalingFactor, originalSize.height * scalingFactor); | ||
} | ||
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static inline CGRect CGRectRoundedToNearestPixel(CGRect rect) { | ||
#ifdef __LP64__ | ||
return CGRectMake(round(rect.origin.x), | ||
round(rect.origin.y), | ||
round(rect.size.width), | ||
round(rect.size.height)); | ||
#else | ||
return CGRectMake(roundf(rect.origin.x), | ||
roundf(rect.origin.y), | ||
roundf(rect.size.width), | ||
roundf(rect.size.height)); | ||
#endif | ||
} | ||
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static inline CGRect CGRectFlooredToNearestPixel(CGRect rect) { | ||
#ifdef __LP64__ | ||
return CGRectMake(floor(rect.origin.x), | ||
floor(rect.origin.y), | ||
floor(rect.size.width), | ||
floor(rect.size.height)); | ||
#else | ||
return CGRectMake(floorf(rect.origin.x), | ||
floorf(rect.origin.y), | ||
floorf(rect.size.width), | ||
floorf(rect.size.height)); | ||
#endif | ||
} | ||
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static inline CGFloat CGFloatMean(CGFloat a, CGFloat b) { | ||
return (a + b) / 2.0f; | ||
} | ||
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static inline CGFloat orientationToRotation(UIInterfaceOrientation orientation) { | ||
CGFloat rotation = 0.0f; | ||
switch(orientation) { | ||
case UIInterfaceOrientationPortrait: { | ||
rotation = 0.0f; | ||
break; | ||
} | ||
case UIInterfaceOrientationLandscapeRight: { | ||
rotation = (CGFloat)M_PI_2; | ||
break; | ||
} | ||
case UIInterfaceOrientationPortraitUpsideDown: { | ||
rotation = (CGFloat)M_PI; | ||
break; | ||
} | ||
case UIInterfaceOrientationLandscapeLeft: { | ||
rotation = (CGFloat)(3.0 * M_PI_2); | ||
break; | ||
} | ||
default: | ||
break; | ||
} | ||
return rotation; | ||
} | ||
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static inline CGRect aspectFit(CGSize contents, CGSize container) { | ||
// Aspect fit is not well defined when contents or container is degenerate. Rather than crashing, | ||
// return a zero-ish value. | ||
if(contents.height == 0 || contents.width == 0 || container.width == 0 || container.height == 0) { | ||
return CGRectZero; | ||
} | ||
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CGFloat contentsAspectRatio = contents.width / contents.height; | ||
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CGSize contained; | ||
if (contentsAspectRatio * container.height < container.width) { | ||
contained = CGSizeMake(contentsAspectRatio * container.height, container.height); | ||
} else if (contentsAspectRatio * container.height > container.width) { | ||
contained = CGSizeMake(container.width, container.width / contentsAspectRatio); | ||
} else { | ||
contained = container; | ||
} | ||
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CGPoint origin = CGPointMake((container.width - contained.width) / 2.0f, (container.height - contained.height) / 2.0f); | ||
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return CGRectWithOriginAndSize(origin, contained); | ||
} | ||
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// | ||
// CardIOCVVTextFieldDelegate.h | ||
// See the file "LICENSE.md" for the full license governing this code. | ||
// | ||
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#import <Foundation/Foundation.h> | ||
#import "CardIOConfigurableTextFieldDelegate.h" | ||
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@interface CardIOCVVTextFieldDelegate : CardIOConfigurableTextFieldDelegate | ||
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+ (BOOL)isValidCVV:(NSString *)cvv forNumber:(NSString *)number; | ||
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@end |
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