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PopochiuRoom
Carenalga edited this page Nov 19, 2022
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Rooms are the main scenes of each project.
- script_name String. The identifier of the room.
- has_player bool. Indicated to Popochiu if this room should add the Playable Character to its Characters node.
- hide_gi bool. Use it to hide the graphic interface when in this room. Useful for cutscenes, splash screens and menus.
- limit_left int. Defines the left limit of the camera relative to the size of the game window. Use this on rooms that are bigger than the game window to make Popochiu know where the camera should start moving.
- limit_right int. Defines the right limit of the camera relative to the size of the game window. Use this on rooms that are bigger than the game window to make Popochiu know where the camera should start moving.
- limit_top int. Defines the top (up) limit of the camera relative to the size of the game window. Use this on rooms that are bigger than the game window to make Popochiu know where the camera should start moving.
- limit_bottom int. Defines the bottom (down) limit of the camera relative to the size of the game window. Use this on rooms that are bigger than the game window to make Popochiu know where the camera should start moving.