[Feature] Blueprint-based spawn_actor function for CarlaDataProvider #1071
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Description
Currently when one wants to spawn an Actor from a blueprint this is only possibly via the World object.
There is no addition to the hidden
CarlaDataProvider._carla_actor_pool
andCarlaDataProvider.register_actor
must be called manually.This PR adds an analogue version, which always adds the actor to the pool for cleanup and if not specified otherwise calls register_actor on Vehicles and Walkers.
Where has this been tested?
Possible Drawbacks
Possible Changes
Possibly favor a second
.try_spawn_actor
instead ofmust_spawn=False
.This change is![Reviewable](https://camo.githubusercontent.com/1541c4039185914e83657d3683ec25920c672c6c5c7ab4240ee7bff601adec0b/68747470733a2f2f72657669657761626c652e696f2f7265766965775f627574746f6e2e737667)