#BattleShip Java Game
With your pair programming partner and table team, design a 2-D array of 5 rows and 5 columns.�
Divide your table team so that each pair programming team designs (pseudo code), codes, and tests 1 of the following components of Battleship:�
A.) Using a random number generator, populate the 5 x 5 board with “battleships” (use 1’s & 0’s to simulate)
B.) Request the user to enter a location where a battleship may be found (ask for row and column location). Keep track of all the user’s guesses (hint: store them in another 2D array)
C.) Validate the user input, and check to see if a battleship has been “hit”. Re-draw the board with the battleships, and show the user all of his / her guesses so far.�
Create “method stubs” for the missing methods, and test your own method with hardcoded values returned from the method stubs.� As each pair programming team finishes testing their method, add the method to your program, and re-test.� Continue this process until entire table has tested entire program. Good luck!