Skip to content

Commit

Permalink
Mention STL output
Browse files Browse the repository at this point in the history
  • Loading branch information
michaliskambi committed May 15, 2024
1 parent a788c51 commit a203b21
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion doc/man/man1/castle-model-converter.1
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ castle-model-converter \- converter for various 3D and 2D model formats
.sp
As \fBinput\fP, we support all 3D and 2D model formats supported by Castle Game Engine: glTF, X3D, VRML, Spine JSON, sprite sheets (in Castle Game Engine, Cocos2D and Starling XML formats), MD3, Wavefront OBJ, 3DS, STL, Collada, and more.
.sp
As \fBoutput\fP, we support X3D or VRML. You can basically convert any input format to X3D. You can also convert between X3D classic and X3D XML encodings (in both directions) and you can convert (upgrade) from VRML 2.0 to X3D.
As \fBoutput\fP, we support X3D, VRML and STL. You can convert any input format to X3D or STL. You can also convert between X3D classic and X3D XML encodings (in both directions) and you can convert (upgrade) from VRML 2.0 to X3D.
.sp
We can also validate the input model, without doing any conversion.
.SH "USAGE"
Expand Down
2 changes: 1 addition & 1 deletion doc/man/man1/castle-model-converter.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ castle-model-converter - converter for various 3D and 2D model formats

As *input*, we support all 3D and 2D model formats supported by Castle Game Engine: glTF, X3D, VRML, Spine JSON, sprite sheets (in Castle Game Engine, Cocos2D and Starling XML formats), MD3, Wavefront OBJ, 3DS, STL, Collada, and more.

As *output*, we support X3D or VRML. You can basically convert any input format to X3D. You can also convert between X3D classic and X3D XML encodings (in both directions) and you can convert (upgrade) from VRML 2.0 to X3D.
As *output*, we support X3D, VRML and STL. You can convert any input format to X3D or STL. You can also convert between X3D classic and X3D XML encodings (in both directions) and you can convert (upgrade) from VRML 2.0 to X3D.

We can also validate the input model, without doing any conversion.

Expand Down

0 comments on commit a203b21

Please sign in to comment.