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feat: New/Updated door sprites (#5674)
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* New/Updated door sprites

* Json updated
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thedyze authored Nov 6, 2024
1 parent 7e46150 commit 2b065ad
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Expand Up @@ -96,7 +96,71 @@
{ "id": "end_piece", "fg": [ 86, 87, 88, 89 ] },
{ "id": "unconnected", "fg": 94 }
]
}
},
{ "id": "bg_t_floor", "fg": 95 },
{ "id": "t_door_c", "fg": 96 },
{ "id": "t_door_locked", "fg": 96 },
{ "id": "t_door_locked_alarm", "fg": 96 },
{ "id": "t_door_locked_interior", "fg": 96 },
{ "id": "t_door_b", "fg": 97 },
{ "id": "t_door_o", "fg": 98, "bg": 95 },
{ "id": "t_door_boarded", "fg": 99 },
{ "id": "t_door_boarded_damaged", "fg": 100 },
{ "id": "t_door_frame", "fg": 101, "bg": 95 },
{ "id": "t_door_c_peep", "fg": 102 },
{ "id": "t_door_b_peep", "fg": 103 },
{ "id": "t_door_o_peep", "fg": 104, "bg": 95 },
{ "id": "t_door_boarded_peep", "fg": 105 },
{ "id": "t_door_boarded_damaged_peep", "fg": 106 },
{ "id": "t_door_red_c", "fg": 107 },
{ "id": "t_door_red_b", "fg": 108 },
{ "id": "t_door_red_o", "fg": 109, "bg": 95 },
{ "id": "t_door_red_frame", "fg": 110, "bg": 95 },
{ "id": "t_linoleum_gray", "fg": 111 },
{ "id": "t_door_gray_c", "fg": 112 },
{ "id": "t_door_gray_b", "fg": 113 },
{ "id": "t_door_gray_o", "fg": 114, "bg": 111 },
{ "id": "t_door_gray_frame", "fg": 115, "bg": 111 },
{ "id": "t_linoleum_white", "fg": 116 },
{ "id": "t_door_white_c", "fg": 117 },
{ "id": "t_door_white_b", "fg": 118 },
{ "id": "t_door_white_o", "fg": 119, "bg": 116 },
{ "id": "t_door_white_frame", "fg": 120, "bg": 116 },
{ "id": "t_door_green_c", "fg": 121 },
{ "id": "t_door_green_b", "fg": 122 },
{ "id": "t_door_green_o", "fg": 123, "bg": 95 },
{ "id": "t_door_green_frame", "fg": 124, "bg": 95 },
{ "id": "t_door_curtain_c", "fg": 125 },
{ "id": "t_door_curtain_o", "fg": 126 },
{ "id": "t_thconc_floor", "fg": 127 },
{ "id": "t_door_lab_c", "fg": 128 },
{ "id": "t_door_lab_b", "fg": 129 },
{ "id": "t_door_lab_o", "fg": 130, "bg": 127 },
{ "id": "t_door_lab_frame", "fg": 131, "bg": 127 },
{ "id": "t_rdoor_c", "fg": 132 },
{ "id": "t_rdoor_b", "fg": 133 },
{ "id": "t_rdoor_o", "fg": 134, "bg": 95 },
{ "id": "t_rdoor_boarded", "fg": 135 },
{ "id": "t_rdoor_boarded_damaged", "fg": 136 },
{ "id": "t_door_glass_frosted_lab_c", "fg": 137 },
{ "id": "t_door_glass_frosted_lab_o", "fg": 138, "bg": 127 },
{ "id": "t_door_glass_frosted_c", "fg": 139 },
{ "id": "t_door_glass_frosted_o", "fg": 140, "bg": 143 },
{ "id": "t_door_metal_lab_c", "fg": 141 },
{ "id": "t_door_metal_lab_o", "fg": 142, "bg": 127 },
{ "id": "bg_metal_block", "fg": 143 },
{ "id": "t_laminated_door_glass_c", "fg": 144 },
{ "id": "t_laminated_door_glass_o", "fg": 145, "bg": 127 },
{ "id": "t_ballistic_door_glass_c", "fg": 146 },
{ "id": "t_ballistic_door_glass_o", "fg": 147, "bg": 127 },
{ "id": "t_reinforced_door_glass_c", "fg": 148 },
{ "id": "t_reinforced_door_glass_o", "fg": 149, "bg": 127 },
{ "id": "t_reinforced_door_glass_lab_c", "fg": 150 },
{ "id": "t_reinforced_door_glass_lab_o", "fg": 151, "bg": 127 },
{ "id": "t_door_makeshift_c", "fg": 152 },
{ "id": "t_door_makeshift_o", "fg": 153, "bg": 95 },
{ "id": "t_door_metal_locked", "fg": 154 },
{ "id": "t_door_metal_locked_o", "fg": 155, "bg": 127 }
],
"sprite_width": 32,
"sprite_height": 32
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Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@ Links to relevant pull requests, for content covered below:
- Animated portals: [#5640](https://github.com/cataclysmbnteam/Cataclysm-BN/pull/5640)
- Reimplemented bone armor: [#5646](https://github.com/cataclysmbnteam/Cataclysm-BN/pull/5646)
- Extended sidewalk visuals: [#5657](https://github.com/cataclysmbnteam/Cataclysm-BN/pull/5657)
- New Brick wall sprites: [#5657](https://github.com/cataclysmbnteam/Cataclysm-BN/pull/5664)

## Undead People

Expand Down Expand Up @@ -107,6 +108,7 @@ Ultica are planned for the future.
to BN.
- New sprites for generated sidewalks. Specific to BN.
- Updated sprites for brick walls.
- Updated/New sprites for most doors.

### External_Tileset_DP_terrain_normal.png

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