the classic game terrifyingly made with emojis.
i wanted to prove the amazing job-securing abilities of making everything in emojis. eventually i will be making the program(s) smaller, casting everything to pointers and making the pointers in emoji. yes, that also means emoji memory addressing.
in order from highest priority to lowest:
- cast functions to pointers
- cast variables to pointers
make all pointers in emoji- change memory addresses to unicode emoji addresses
- make any remaining non-emoji characters in remainder emoji addresses (modulo plan)
write new header files in emoji (stdio.h)- force user input to be emoji memory addresses (unicode alt combo)
- eliminate whitespace by writing whitespace to emoji pointers
- obtain CEO rank at current company i work for by making everything secure in emoji assembler language
yes, i'm aware you have to edit GCC/clang to run this technical abortion. i'm working on it. yes, i'm working on new header files for full C-porting