Added
- Crysis Editor (Sandbox 2) support.
- Crysis Warhead support (64-bit only).
- Crysis Wars executable with correct icon. No other differences. All executables always support all game variants.
- DX10 renderer now supports overriding d3d10.dll and dxgi.dll by placing them into the same directory.
-userpath
to change user directory path.-userdirname
to change name of user directory inDocuments/My Games/
.- Mods can now request their own user directory in
Documents/My Games/
by exportingGetUserDirName
function:
extern "C" __declspec(dllexport) const char* GetUserDirName()
{
return "My Mod"; // -> "Documents/My Games/My Mod"
}
- Path information in the log:
Main directory: C:\Crysis
Root directory: C:\Crysis
User directory: C:\Users\User\Documents\My Games\Crysis
Fixed
- Fixed the two broken panels in Editor.
- Fixed incorrectly trimmed spaces from CPU model name in specific cases.
- Fixed rare crash in the engine due to out-of-bounds access of the
CPUInfo::cores
array.
Changed
- Each game variant now has its own release ZIP with all available executables:
c1-launcher-v6-build.zip
=> Crysis => game + dedicated server + headless server + editorc1-launcher-v6-build-wars.zip
=> Crysis Wars => game + dedicated server + headless server + editorc1-launcher-v6-build-warhead.zip
=> Crysis Warhead => game (64-bit)- Both dedicated and headless server launchers also support Crysis Warhead, which is singleplayer-only and has no server launcher by default. However, it ships without CryRenderNULL DLL, so both server launchers fail to start the engine there.