A JS utility where you can choose an image(jpg or png), it creates a GLTF asset and inserts the image as the surface (base texture) of the asset, and lets you download it as .glb file. You have an option add a roughness texture and a normal texture as images to the asset to manipulate the surface. You can also choose how many repeats horizontally and vertically you would like the texture to tile by.
Example of a tiled textured surface created with the utility and the resulting scene as viewed in Mozilla Hubs.
Accepted formats are HTML Image Element (PNG/JPG), HTML Canvas Element, ArrayBuffer (PNG) and Data URL (PNG)
- Add a roughness and a normal texture with the above accepted formats.
- Specify if you want the texture to repeat/tile on the surface. Tiles by height 1 and width 1 by default. Expects an number array input like so
[widthTile, HeightTile]
. - Specify if you want to download the asset as a glb or gltf it downloads a .glb file by default
Example
const assetProperties = {
baseTexture: "baseImage",
roughnessTexture: "",
normalTexture: "",
tile: [7, 4],
type: "gltf"
}
createGLFTAsset(assetProperties)
This package uses GLTFUtils library to create the GLTF asset