原料: raw material.
神有原神,魔有原魔,壶有原壶,那材料自然也有原料(本来就有
Main:
- For a character/weapon, what talent/ascention materials do I need, and what resin bosses provides them
- For a resin boss, what materials does it drop and what characters/weapons can use them
- What talent/weapon materials can I get today and what characters/weapons can use them
Not main:
- Bookmark characters/weaons/bosses for quick ref
- Multi language support
Character | Material | Enemy |
---|---|---|
Xiangling | Everflame Seed | Pyro Regisvine |
Diligence | Taishan Mansion: Tue, Fri, Sun | |
Dvalin’s Claw | Dvalin |
Weapon | Material | Enemy |
---|---|---|
“The Catch” | Mask of the Kijin | Court of Flowing Sand: Wed, Sat, Sun |
Chaos Oculus | Ruin Sentinels |
Material categories of different level and no name ambiguity are collapsed like talent books and ascension gemstones. If a category contains ambiguous names, everything is listed. Examples:
- Chaos Gear/Axis/Oculus v.s. Chaos Device/Circuit/Core
- Inazuma weapon ascension material masks (Mask of the Wicked Lieutenant etc.) and Hilichurls masks (Damaged Mask etc.)
May change in future if it can be made clear enough.
To avoid clash with JS/JSON string quotes and complicated escapes and conversions, single quotes ('
) and double quotes
("
) must be converted to 'smart quotes' in item ids and names:
Unicode | Name | Character | Notes |
---|---|---|---|
U+2018 | LEFT SINGLE QUOTATION MARK | ‘ |
|
U+2019 | RIGHT SINGLE QUOTATION MARK | ’ |
Also as Apostrophe |
U+201C | LEFT DOUBLE QUOTATION MARK | “ |
|
U+201D | RIGHT DOUBLE QUOTATION MARK | ” |
To add a new language:
- in
i18n.ts
, add language code (BCP47) toSupportedLanguages
- add corresponding name to all entities by compiler warning