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Mikołaj Piechocki
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Oct 16, 2020
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Original file line number | Diff line number | Diff line change |
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@@ -1,52 +1,15 @@ | ||
// | ||
// SceneDelegate.swift | ||
// ExampleApp | ||
// | ||
// Created by Mikolaj Piechocki on 16/10/2020. | ||
// | ||
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import UIKit | ||
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class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
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var window: UIWindow? | ||
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
guard let _ = (scene as? UIWindowScene) else { return } | ||
} | ||
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func sceneDidDisconnect(_ scene: UIScene) { | ||
// Called as the scene is being released by the system. | ||
// This occurs shortly after the scene enters the background, or when its session is discarded. | ||
// Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
guard let scene = (scene as? UIWindowScene) else { return } | ||
window = UIWindow(windowScene: scene) | ||
window?.rootViewController = ViewController() | ||
window?.makeKeyAndVisible() | ||
} | ||
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func sceneDidBecomeActive(_ scene: UIScene) { | ||
// Called when the scene has moved from an inactive state to an active state. | ||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
} | ||
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func sceneWillResignActive(_ scene: UIScene) { | ||
// Called when the scene will move from an active state to an inactive state. | ||
// This may occur due to temporary interruptions (ex. an incoming phone call). | ||
} | ||
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func sceneWillEnterForeground(_ scene: UIScene) { | ||
// Called as the scene transitions from the background to the foreground. | ||
// Use this method to undo the changes made on entering the background. | ||
} | ||
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func sceneDidEnterBackground(_ scene: UIScene) { | ||
// Called as the scene transitions from the foreground to the background. | ||
// Use this method to save data, release shared resources, and store enough scene-specific state information | ||
// to restore the scene back to its current state. | ||
} | ||
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} | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,19 +1,11 @@ | ||
// | ||
// ViewController.swift | ||
// ExampleApp | ||
// | ||
// Created by Mikolaj Piechocki on 16/10/2020. | ||
// | ||
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import UIKit | ||
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class ViewController: UIViewController { | ||
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override func viewDidLoad() { | ||
super.viewDidLoad() | ||
// Do any additional setup after loading the view. | ||
view.backgroundColor = .blue | ||
} | ||
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} | ||
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