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--- | ||
title: Hand and Foot | ||
date: 2023-12-26 | ||
title: Hand and Foot (alterered) | ||
publishDate: 2023-12-29 | ||
references: | ||
- https://bicyclecards.com/how-to-play/hand-and-foot | ||
- https://en.wikipedia.org/wiki/Canasta | ||
--- | ||
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## About this document | ||
[hand and foot]: https://bicyclecards.com/how-to-play/hand-and-foot | ||
[canasta]: https://en.wikipedia.org/wiki/Canasta | ||
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> [Hand and Foot][] is a variation of [Canasta][] that became popular in the United States in the 1950s. โย Bicycle | ||
This document: | ||
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- Is based on the Roth family house rules for [Hand and Foot][]. | ||
- Includes references and maps to traditional gameplay. | ||
- Is written as a glossery of termonology and practices. | ||
- Hoists figures (with scoring values) the top, for easy access. | ||
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## Contents | ||
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## Card values | ||
## ๐ Card Values | ||
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| Value | Card | | ||
| -----: | :--------------- | | ||
| `5` | 4,5,6,7,8,9 | | ||
| `10` | 10, J, Q, K | | ||
| `20` | 2, Ace | | ||
| `50` | Joker | | ||
| `0` | Black 3 | | ||
| `-500` | Red 3 | | ||
| `100` | Exactly 22 drawn | | ||
| `100` | Going out first | | ||
| `300` | Dirty book | | ||
| `500` | Clean book | | ||
<div class="max-w-[24ch]"> | ||
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## Setup | ||
| Value | Card | | | ||
| -----: | :--------------------- | :------: | | ||
| `50` | Joker | **Wild** | | ||
| `20` | 2 "Deuces" | **Wild** | | ||
| `20` | Ace | | | ||
| `10` | _10, J, Q, K[^*]_ | | | ||
| `5` | _4, 5, 6, 7, 8, 9[^*]_ | | | ||
| `0` | Black 3 | | | ||
| `-500` | Red 3 | | | ||
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- Bring `1` deck per player and shuffled togetter | ||
- Remove blank cards | ||
- Leave Jokers | ||
- Draw `22` cards | ||
- `11` for "hand" | ||
- `11` for "foot" | ||
- `100` point bonus for exact draw | ||
- Remaining cards in Draw pile; flip one over to start discard pile | ||
[^*]: Notes: Traditionally, `5` and `10` point values are `4-7` and `8-K`, respectively. | ||
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## Play | ||
</div> | ||
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- Draw `2` OR top `7` of discard. To draw from the discard pile, you mustโฆ | ||
- Reveal `1` card that matches the top discard card. | ||
- Immediately create a clean book with that card. | ||
- Place cards into [melds + books](#melds-and-books). | ||
- Discard `1` card. | ||
## ๐ Achievement Values | ||
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## Melds and Books | ||
<div class="max-w-[24ch]"> | ||
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- Open a book with `3` or more of the same card. | ||
- New books may include wilds. | ||
- The number of wilds may not exceed the number of natural cards. | ||
- Close a book with `7` cards. | ||
- Books only natural cards are "clean". | ||
- Books with wilds are "dirty". | ||
| Value | Achievement | | ||
| ----: | :----------------------------------------------- | | ||
| `500` | [Red book](#๐-red-book) | | ||
| `300` | [Black book](#๐-black-book) | | ||
| `100` | _[Draw](#๐ฐ-the-deal-draw) exactly 22 cards[^โ ]_ | | ||
| `100` | First to [go out](#๐-go-out) | | ||
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## Going Out | ||
[^โ ]: Both [Canasta][]/[Hand and Foot][] have a traditional "deal." This better distributes the cards and "de-clumps" them from previous melds and books. | ||
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- once all cards in your hand have been played, pick up your foot | ||
- you can go ont when: | ||
</div> | ||
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- all team members are in their feet | ||
- your team has 3 dNty + 4 clean books | ||
- teammates agree its oK to go out | ||
## ๐๏ธ Point Minimums | ||
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## Notes and conveniences | ||
At the start of each round, teams determine the mimimum points required to [go in](#๐-go-in). | ||
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- Closed books | ||
- Keep a red card on top to signify a clean book. | ||
- Keep a black card on top to signify a dirty book. | ||
<div class="max-w-[24ch]"> | ||
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--- | ||
| Score | Points required to go in | | ||
| -------: | :----------------------- | | ||
| `0` | `50` | | ||
| `2500` | `90` | | ||
| `5000` | `120` | | ||
| _`7500`_ | _`150`[^โก]_ | | ||
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[^โก]: [Canasta][] is traditionally played to 5000 points. And [Hand and Foot][] is traditionally in 4 rounds, with no point-based end condition. | ||
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</div> | ||
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## ๐ฅ Goal | ||
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Gain the most points as a team by the end game condition: `10,000` points[^โก]. | ||
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## ๐๏ธ Build the Stock (Game Deck) | ||
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Each player brings one deck of cards to construct a card stock (game deck). | ||
**Ensure that all decks include both Jokers (54 cards).** | ||
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## ๐ฐ The Deal (draw) | ||
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To start each round, players draw `22` cards. | ||
Drawing `22` cards in a single cut, is worth a `100` points bonus.[^*] | ||
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Cards are divided into two `11` card decks: ["hand" and "foot"](#โ๐ฆถhand-and-foot). | ||
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## ๐ Begin the Game | ||
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Reveal the top card from [the stock](#๐๏ธ-build-the-stock-game-deck) to start a discard pile. The first person (clockwise) of the dealer begins the first [turn](#โช๏ธ-turn). | ||
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## โช๏ธ Turn | ||
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- [Draw.](#๐ชฃ-draw) | ||
- Create [melds](#๐ฟ-meld). | ||
- Discard. | ||
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## โ๐ฆถHand and Foot | ||
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The _hand_ is a player's initial hand of 11 cards โย played immediately. | ||
The _foot_ is a player's 11 reserve cards โย played once the _hand_ is exhausted. | ||
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Play all `11` cards in your hand by creating melds with your team. | ||
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If you can finish your hand without discarding the final card of your _hand_, continue playing into your foot. _Announce "I'm going into my foot" to the table._ | ||
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## ๐ชฃ Draw | ||
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Draw two cards from the [stock pile](#๐๏ธ-build-the-stock-game-deck). | ||
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**OR** | ||
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[Talk the discards](#๐๏ธ-take-discards). | ||
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## To Go In | ||
## ๐๏ธ Take Discards | ||
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| Round | Points required to open | | ||
| ----- | ----------------------- | | ||
| 0 | 50 | | ||
| 2500 | 90 | | ||
| 5000 | 120 | | ||
| 7500 | 150 | | ||
If the top card of the discard pile is a natural card (4-A) _and_ matches at least one card in your hand, you may draw from the discard pile. | ||
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## Win condition | ||
- Reveal your card that matchs the top discard. | ||
- Take the top seven cards. | ||
- You must be able to make a new, clean book with that top card. | ||
- If you are not able to make a clean book, you will be penalized. | ||
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10,000 points ends the game. | ||
The team with the most points at the end of the game wins. | ||
_Current house penalty:_ | ||
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## To Go out | ||
- Your turn is skipped (including discard). | ||
- Return all drawn cards to the discard pile (in their same order). | ||
- Take a `100` point penalty. | ||
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Must have the following books closed: | ||
## ๐ฟ Meld | ||
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- 3 Dirty | ||
- 4 Clean | ||
Three or more cards of the same value (suit does not matter). | ||
Melds may include [wilds cards](#๐-card-values), to form [Black books](#๐-black-book). | ||
**Melds must always contain more natural cards than wilds.** | ||
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## Table talk | ||
## ๐ Books | ||
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- "Should Iโฆ" not allowed | ||
- "Can you help me count this out" allowed | ||
- "Are there 2 8s in the discard pile?" not allowed | ||
Books are melds with `7` (or more) cards. | ||
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- [Red books](#๐-red-book) include `7` or more natural cards. | ||
- [Black books](#๐-black-book) include _exactly_ `7` natural _and_ wild cards, with no more than `3` wilds. | ||
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## ๐ Red Book | ||
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_AKA: "Clean book", "Open book"._ | ||
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- `7` or more natural cards. | ||
- "Open" to melding. | ||
- Set aside with a _red_ card on top. | ||
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## ๐ Black Book | ||
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_AKA: "Dirty book", "Closed book"._ | ||
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- Exactly `7` natural _and_ wild cards. | ||
- At most `3` wild cards. | ||
- "Closed" to melding. | ||
- Set aside with a _black_ card on top. | ||
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## ๐ Go In | ||
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A player "goes in" when they can create, or contribute, to melds. with their total number of contributed cards being above the points minimum. | ||
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## ๐ Go Out | ||
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A player "goes out" they discard the final card of their foot โย ending the round. | ||
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A player may not go out until: | ||
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- All teammates are in their foot. | ||
- The team has developed [4 Black Books](#๐-black-book) and [5 Red Books](#๐-red-book). | ||
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Before going out, a player may ask their team "can I go out?" Teammates are allowed to respond only with "yes" or "no" โย avoiding [table talk](#๐ฃ๏ธ-table-talk). | ||
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## ๐ฃ๏ธ Table talk | ||
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Table talk is "illegal." | ||
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Every house has a different understanding of what constitutes table talk. | ||
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I find that strategic players enjoy playing strategic (educational) games. In these cases, [general strategy](#๐บ๏ธ-general-strategy) is not considered table talk. Because strategic games aren't won on general strategy. | ||
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Here are a few things that are invariable considered table talk: | ||
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- Correcting (or "helping") a teammate place their move. | ||
- This includes asking suggestive questions like "Did you want me to place this on the dirty meld or create a new clean meld?" | ||
- Asking teammates to decide between two options. | ||
- Communicating about a move with the intent to suggest the composition of your hand "I really want to pick that discard upโฆ" | ||
- Inquiries about the makeup of the discard pile. | ||
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## ๐บ๏ธ General Strategy | ||
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Here are some baseline strategies for being a good teammate: | ||
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- It's generally advantagous to open options for teammates. | ||
- Creating [Red Books](#๐-red-book) doesn't cost your team because they can continue to play melds on them. | ||
- Creating [Black Books](#๐-black-book) should be reserved for: | ||
- [Going in](#๐-go-in). | ||
- [Going out](#๐-go-out). | ||
- Increasing your score before your opponent [goes out](#๐-go-out). | ||
- Avoid discarding cards that you know your opponent can play โย especially when you know there are duplicates in the top 7. See [Take Discards](#๐๏ธ-take-discards). | ||
- When deciding whether to contribute to dirty meld or create a new, clean meld, consider the following: | ||
- Is it early or late in the game? | ||
- How near to completion is the dirty meld? | ||
- What is the composition of the dirty meld? Can it be completed with wilds? | ||
- Does the opponent also have melds for this card โย making it unclikely to be closed? | ||
- [Taking the discards](#๐๏ธ-take-discards) is best employed when you can create a meld for a card value you don't have available. | ||
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--- |