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meta.lua
Kornel Kisielewicz edited this page Jul 18, 2023
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Mods uploaded to Workshop will have meta.lua files created for them - you can edit the details after the first upload. Non-workshop mods can have a meta file but its not needed.
meta = {
id = "jhsm-combat-stim",
save_version = 100,
save_agnostic = false,
workshop_id = 3004223846,
load_priority = 0,
}
- id - is the ID of the mod and the name of the folder if not downloaded from the workshop - this should be unique among all mods and human readable as it will appear when save incompatibility is reported. The uniquness requirement is soft - collison will only bring problems if two mods of the same ID are used at the same time.
- save_version - change this to indicate save incompatibility. technically its meant to mean 1.00 but use it as you like
- save_agnostic - this means that the mod doesn't care about save files. Set this to true if your mod doesn't interact with the game world. Remember that if you register even one game blueprint it cannot be save_agnostic. Pure UI effect mods or pure one shot change mods or finally pure GFX mods can set this to true. Test if not sure.
- workshop_id - you can manually set this if having issues.
- load_priority - the lower this is the earlier the mod will be loaded. Negative numbers are possible. Int range.