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QtnProperty

This is user and programmist friendly properties for Qt framework

Overview

There are some limitations of standard Qt property system. This project is an attempt to make better properties. The key features are:

  • Properties hierarchy (properties can be organized in hierarchy at any depth)
  • Property widget to observe and edit properties in uniform way
  • Signals before and after property has changed
  • Property description - short text which help user to understand meaning and purpose of the property
  • Property state - property can be disabled or hidden at any moment
  • Serialization via QDataStream
  • Set/Get property value to/from QVariant and QString
  • Scripting support
  • Delegates to customize look and feel properties in property widget
  • PEG (property/enum generator) - it's optional tool like Qt moc which generates properties hierarchy from QML like files into C++ code.

Some screenshots of the Demo application: Demo_screenshot_linux Demo_screenshot_win

How to build

Requirements:

  1. Qt 5.2 framework or later
  2. Flex 2.5.37 and Bison 2.7 (for Windows can be found here) if you build QtnPEG tool

To build:

mkdir path_to_build
cd path_to_build
qmake path_to_QtnProperty/Property.pro -r
make

Or just open path_to_QtnProperty/Property.pro file in Qt Creator and build all. Generated libraries and executables will be placed into the 'path_to_build/bin-[linux|osx|win]' folder.

To run tests and demo:

cd path_to_build/bin-[linux|osx|win]
./QtnPropertyTests
./QtnPropertyDemo

QtnProperty project consists of five submodules:

  1. QtnPropertyCore static library - property classes (non GUI stuff)
  2. QtnPropertyWidget static library - QtnPropertyWidget, QtnPropertyView and property delegates (GUI stuff)
  3. QtnPEG tool - optional executable to generate C++ code for property sets from simple QML like files (*.pef files)
  4. QtnPropertyTests - tests for QtnPropertyCore library
  5. QtnPropertyDemo - demo application

How to use

Step 1.

To have QtnProperty in your project your should include QtnProperty.pri file into your pro file. It will add QtnPropertyCore and QtnPropertyWidget static libraries to your project.

    include(QtnProperty\QtnProperty.pri)

Step 2.

Then you can manually create property sets in your C++ code, create QtnPropertyWidget or QtnPropertyView widgets and assign property set to the widget:

class Ui_MainWindow
{
public:
    QtnPropertyWidget *centralWidget;
    ...
};

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    m_propertySet = new QtnPropertySet(this)

    auto floatValue = new QtnPropertyFloat(m_propertySet);
    floatValue->setName(tr("Value"));
    floatValue->setDescription(tr("Float value"));
    floatValue->setMaxValue(1.f);
    floatValue->setMinValue(0.f);
    floatValue->setStepValue(0.1f);
    floatValue->setValue(0.3f);

    auto textColor = new QtnPropertyQColor(m_propertySet);
    textColor->setName(tr("TextColor"));
    textColor->setDescription(tr("Foreground text color"));
    textColor->setValue(QColor(0, 0, 0));

    ui->centralWidget->setPropertySet(m_propertySet);
}

This example will show you something like this:

Example_screenshot_windows

NOTE:

*bool initQtnPropertyWidgetLibrary(QIcon resetIcon = nullptr) function must be called before using QtnPropertyWidget or QtnPropertyView widgets. This function is called automatically in the QtnProperty\PropertyWidget\Delegates\PropertyDelegateFactory.cpp file

    bool initializeQtnPropertyWidgetLibrary = initQtnPropertyWidgetLibrary();

If the function isn't called for some reason you will see an empty property widget and some warnings in application output. You should call it manually (for example somewhere in the main function). Pass resetIcon parameter if you want to override default reset icon for resettable properties.

Step 3.

If you want to use *.pef files to generate properties C++ code you need to build QtnPEG executable.

Step 4.

To use *.pef files in your project you should do the following in your pro file:

  • Define PEG_TOOL variable as full path to the QtnPEG executable
  • include PEG.pri file
  • list all *.pef files in PEG_SOURCES variable
PEG_TOOL = $$BIN_DIR/QtnPEG
include(../PEG.pri)
PEG_SOURCES += TextEditor.pef

Step 5.

Write *.pef file with propertyset declaration. See wiki for more info. For example TextEditor.pef:

#include "Core/PropertyCore.h"

property_set TextEditor
{
    Bool enableWrapping
    {
        description = "Enable/disable text wrapping";
        value = true;
    }
    
    Bool replaceTabsWithSpaces
    {
        description = "Automatically replace tabs with spaces";
        value = false;
            
        slot propertyDidChange
        {
            tabSize.switchState(QtnPropertyStateImmutable, !replaceTabsWithSpaces);
        }
    }
    
    UInt tabSize
    {
        description = "Number of spaces to be placed.";
        state = QtnPropertyStateImmutable;
        value = 4;
    }
}

Step 6.

Include generated TextEditor.peg.h and TextEditor.peg.cpp files into your project.

Step 7.

Now you can use QtnPropertySetTextEditor class (defined in generated files) in your C++ code like this:

    QtnPropertySetTextEditor params;
    params.enableWrapping = false;
    if (params.replaceTabsWithSpaces)
        document.replaceTabsWithSpaces(params.tabSize);

Video of GUI testing using Froglogic (c) Squish test framework is here.

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Extended properties for Qt5

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