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machenmusik authored Feb 10, 2018
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# aframe-ar
Basic [A-Frame](https://aframe.io) support for browser-based augmented reality (AR),
supporting the new [three.ar.js](https://github.com/google-ar/three.ar.js) library
and [WebARonARKit / WebARonARCore browsers](https://developers.google.com/ar/develop/web/getting-started).

Also, basic camera passthrough and pose support for [Mozilla's WebXR Viewer using ARKit](https://blog.mozilla.org/blog/2017/10/20/bringing-mixed-reality-web/) has recently been added;
additional features may be supported in future versions of [WebXR Viewer](https://itunes.apple.com/us/app/webxr-viewer/id1295998056).
and [WebARonARKit/Core browsers](https://developers.google.com/ar/develop/web/getting-started),
as well as [WebXR Viewer](https://blog.mozvr.com/experimenting-with-ar-and-the-web-on-ios/).

By simply adding the `ar` component to your [A-Frame](https://aframe.io) scene declaration:

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Plane detection and visualization: https://aframe-ar-plane.glitch.me
- (remix with Glitch here: https://glitch.com/edit/#!/remix/aframe-ar-plane?path=index.html)
- NOTE: WebXR Viewer support does not yet include plane features.

https://aframe-ar-dragonites.glitch.me with many thanks to Twitter user @uveavanto et al.
- (as seen at https://twitter.com/machenmusik/status/915692630926938112)
- (remix with Glitch here: https://glitch.com/edit/#!/remix/aframe-ar-dragonites?path=index.html)
- NOTE: WebXR Viewer does not appear to fully support this example.

Reference links:

- https://aframe.io
- https://github.com/google-ar/three.ar.js
- https://developers.google.com/ar/develop/web/getting-started
- https://blog.mozilla.org/blog/2017/10/20/bringing-mixed-reality-web/
- https://blog.mozvr.com/experimenting-with-ar-and-the-web-on-ios/

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