refactor: collision system split wit debugging #132
Annotations
40 warnings
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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Build (ubuntu-latest):
src/Libs/Systems/CameraFollowingSystem.cs#L24
Dereference of a possibly null reference.
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Build (ubuntu-latest):
src/Libs/Systems/AnimatedMovementSystem.cs#L43
Dereference of a possibly null reference.
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Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (ubuntu-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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Build (ubuntu-latest):
src/Libs/Systems/AnimatedMovementSystem.cs#L43
Dereference of a possibly null reference.
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Build (ubuntu-latest):
src/Libs/Systems/AnimatedMovementSystem.cs#L56
Dereference of a possibly null reference.
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Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Systems/CameraFollowingSystem.cs#L24
Dereference of a possibly null reference.
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Build (windows-latest):
src/Libs/Systems/CameraFollowingSystem.cs#L40
Dereference of a possibly null reference.
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Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
|
Build (windows-latest):
src/Libs/Systems/AnimatedMovementSystem.cs#L43
Dereference of a possibly null reference.
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Build (windows-latest):
src/Libs/Systems/AnimatedMovementSystem.cs#L56
Dereference of a possibly null reference.
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