Skip to content

chore: entities spawn pos changed #135

chore: entities spawn pos changed

chore: entities spawn pos changed #135

Triggered via push October 20, 2023 16:17
Status Success
Total duration 2m 14s
Artifacts
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

dotnet.yml

on: push
Matrix: Build
Fit to window
Zoom out
Zoom in

Annotations

40 warnings
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Systems/CameraFollowingSystem.cs#L24
Dereference of a possibly null reference.
Build (ubuntu-latest): src/Libs/Systems/CameraFollowingSystem.cs#L40
Dereference of a possibly null reference.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Systems/CameraFollowingSystem.cs#L24
Dereference of a possibly null reference.
Build (ubuntu-latest): src/Libs/Systems/AnimatedMovementSystem.cs#L43
Dereference of a possibly null reference.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Systems/AnimatedMovementSystem.cs#L43
Dereference of a possibly null reference.
Build (windows-latest): src/Libs/Systems/AnimatedMovementSystem.cs#L56
Dereference of a possibly null reference.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (windows-latest): src/Libs/Systems/AnimatedMovementSystem.cs#L43
Dereference of a possibly null reference.
Build (windows-latest): src/Libs/Systems/AnimatedMovementSystem.cs#L56
Dereference of a possibly null reference.