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chore: nez init. wip #140

chore: nez init. wip

chore: nez init. wip #140

Triggered via push October 20, 2023 17:34
Status Failure
Total duration 1m 14s
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dotnet.yml

on: push
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5 errors and 10 warnings
Build (ubuntu-latest): src/Apps/GameDesktop/Game.cs#L11
The type or namespace name 'Core' could not be found (are you missing a using directive or an assembly reference?)
Build (ubuntu-latest): src/Apps/GameDesktop/Game.cs#L11
The type or namespace name 'Core' could not be found (are you missing a using directive or an assembly reference?)
Build (ubuntu-latest)
Process completed with exit code 1.
Build (windows-latest)
The job was canceled because "ubuntu-latest" failed.
Build (windows-latest)
The operation was canceled.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameMovementAnimationComponent.cs#L25
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L14
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Components/Generated/Game/Components/GameSpriteComponent.cs#L21
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
Build (ubuntu-latest): src/Libs/Systems/AnimatedMovementSystem.cs#L43
Dereference of a possibly null reference.
Build (ubuntu-latest): src/Libs/Systems/AnimatedMovementSystem.cs#L56
Dereference of a possibly null reference.