refactor: game entry class #193
Annotations
18 warnings
Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
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Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
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Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
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Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
|
Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
|
Build (ubuntu-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
|
Build (windows-latest):
src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
|