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refactor: game entry class #193

refactor: game entry class

refactor: game entry class #193

Triggered via push November 22, 2023 09:04
Status Success
Total duration 1m 41s
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dotnet.yml

on: push
Matrix: Build
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18 warnings
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
Build (ubuntu-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L16
Non-nullable field '_camera' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L96
Field 'FollowingCamera._position' is never assigned to, and will always have its default value
Build (windows-latest): src/Libs/Systems/Render/CameraFollowingSystem.cs#L13
The field 'CameraFollowingSystem._camera' is never used