feat: Trigger-
& CollisionSystem
extended events
#221
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# This workflow will build a .NET project | |
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net | |
name: .NET | |
on: [ push ] | |
jobs: | |
Build: | |
strategy: | |
matrix: | |
os: [ ubuntu-latest, windows-latest ] | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
token: ${{ secrets.PAT_TOKEN }} | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v3 | |
with: | |
dotnet-version: 8.0.x | |
- name: Restore tools | |
run: dotnet tool restore | |
- name: Restore dependencies | |
run: dotnet restore | |
- name: Build | |
run: dotnet build --no-restore | |
env: | |
SENTRY_AUTH_TOKEN: ${{ secrets.SENTRY_AUTH_TOKEN }} | |
- name: Test | |
run: dotnet test --no-build --verbosity normal | |
- name: Run | |
run: dotnet run --project ./src/Apps/GameDesktop/GameDesktop.csproj --framework net8.0 -c Release -p:DefineConstants=IS_CI |