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feat: debugging improvements + code cleanup
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,15 @@ | ||
// namespace Entitas.Components.Data; | ||
// | ||
// [Unique] | ||
// public class CameraComponent : IComponent | ||
// { | ||
// public Rectangle Size; | ||
// } | ||
using System.Numerics; | ||
using Microsoft.Xna.Framework.Graphics; | ||
using Scellecs.Morpeh; | ||
|
||
// Camera is a system but a component, | ||
namespace Components.Data; | ||
|
||
// TODO: Camera is a system and not a component, | ||
// So, the system would have a target as a dependency, | ||
// And exist only in the current world, | ||
// As well, the system has its own behaviour, | ||
// Thus, there's no reason to migrate the component | ||
// As well, the system has its own behaviour | ||
public struct CameraComponent(Viewport viewport) : IComponent | ||
{ | ||
public Viewport Viewport = viewport; | ||
public Vector2 Position; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
using Scellecs.Morpeh; | ||
|
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namespace Components.Data; | ||
|
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public readonly struct NameComponent(string name) : IComponent | ||
{ | ||
public string Name { get; } = name; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
using Scellecs.Morpeh; | ||
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namespace Components.Tags; | ||
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public struct RenderableComponent : IComponent; |
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