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refactor: shared assets
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cherrynik committed Jul 6, 2024
1 parent 5f26fd8 commit 7e1b073
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Showing 19 changed files with 43 additions and 4,468 deletions.
7 changes: 7 additions & 0 deletions MonoGame.sln
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Expand Up @@ -37,6 +37,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UI", "src\Libs\UI\UI.csproj
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Monogame.ImGuiNet", "src\Libs\External\MonoGame.ImGuiNet\MonoGame.ImGuiNet\Monogame.ImGuiNet.csproj", "{62A786A2-BC48-453E-8185-01A403B15159}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CompositionRoots", "src\Libs\CompositionRoots\CompositionRoots.csproj", "{53310E88-636A-4CA2-A1C8-D1C3FF8B5A61}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand Down Expand Up @@ -102,6 +104,10 @@ Global
{62A786A2-BC48-453E-8185-01A403B15159}.Debug|Any CPU.Build.0 = Debug|Any CPU
{62A786A2-BC48-453E-8185-01A403B15159}.Release|Any CPU.ActiveCfg = Release|Any CPU
{62A786A2-BC48-453E-8185-01A403B15159}.Release|Any CPU.Build.0 = Release|Any CPU
{53310E88-636A-4CA2-A1C8-D1C3FF8B5A61}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{53310E88-636A-4CA2-A1C8-D1C3FF8B5A61}.Debug|Any CPU.Build.0 = Debug|Any CPU
{53310E88-636A-4CA2-A1C8-D1C3FF8B5A61}.Release|Any CPU.ActiveCfg = Release|Any CPU
{53310E88-636A-4CA2-A1C8-D1C3FF8B5A61}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{5E3B6238-A92E-4703-8527-1C2410D7906A} = {F5258F7E-B0BA-466D-8CF8-4DAB84722BE3}
Expand All @@ -120,5 +126,6 @@ Global
{57F0A75A-5AD6-4187-9DC6-3CBA44333061} = {FC0D63F3-9B01-46BD-9435-A7E26C905825}
{B7BAA8DC-A62F-4746-B6C4-9908C0AFD30A} = {7AE4DC46-59EB-4F69-9240-C7363F0778AA}
{62A786A2-BC48-453E-8185-01A403B15159} = {FE9CE932-6F98-4455-A80F-2A0CDB6DB46E}
{53310E88-636A-4CA2-A1C8-D1C3FF8B5A61} = {7AE4DC46-59EB-4F69-9240-C7363F0778AA}
EndGlobalSection
EndGlobal
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Expand Up @@ -20,7 +20,7 @@ namespace GameDesktop.CompositionRoots.Components;

internal class ComponentsCompositionRoot : ICompositionRoot
{
private static readonly string PlayerSpriteSheetPath = System.IO.Path.Join(
private static readonly string PlayerSpriteSheetPath = Path.Join(
Environment.GetEnvironmentVariable(EnvironmentVariable.AppBaseDirectory),
Resources.SpriteSheet.Player);

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15 changes: 0 additions & 15 deletions src/Apps/GameDesktop/Content/Content.mgcb

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22 changes: 0 additions & 22 deletions src/Apps/GameDesktop/Content/Objects/Objects.tsx

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