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refactor: components & debug structure
- ignore dirty submodule
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,4 @@ | ||
[submodule "src/Libs/External/MonoGame.ImGuiNet"] | ||
path = src/Libs/External/MonoGame.ImGuiNet | ||
url = [email protected]:Mezo-hx/MonoGame.ImGuiNet.git | ||
ignore = dirty |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
using Scellecs.Morpeh; | ||
|
||
namespace Components.Data; | ||
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public interface IItem | ||
{ | ||
ItemSettings ItemSettings { get; } | ||
} | ||
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public struct ItemSettings(string name, bool isStackable) | ||
{ | ||
public string Name = name; | ||
public bool IsStackable = isStackable; | ||
} | ||
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public struct Slot(IItem item) | ||
{ | ||
public IItem Item = item; | ||
} | ||
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public struct InventoryComponent(Slot[] slots) : IComponent | ||
{ | ||
public Slot[] Slots = slots; | ||
} |
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