fix: update version temporarily when releasing #38
Workflow file for this run
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name: 🚥 Tests | |
on: | |
push: | |
jobs: | |
tests: | |
name: 🧪 Evaluate Tests on ${{ matrix.os }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
# Don't cancel other OS runners if one fails. | |
fail-fast: false | |
matrix: | |
# Put the operating systems you want to run on here. | |
os: [ubuntu-latest] | |
env: | |
DOTNET_CLI_TELEMETRY_OPTOUT: true | |
DOTNET_NOLOGO: true | |
defaults: | |
run: | |
# Use bash shells on all platforms. | |
shell: bash | |
steps: | |
- name: 🧾 Checkout | |
uses: actions/checkout@v4 | |
- name: 💽 Setup .NET SDK | |
uses: actions/setup-dotnet@v3 | |
with: | |
global-json-file: global.json | |
- name: 📦 Restore Dependencies | |
run: dotnet restore | |
- name: 🤖 Setup Godot | |
uses: chickensoft-games/setup-godot@v2 | |
with: | |
version: global.json | |
- name: 🔬 Verify Setup | |
run: | | |
dotnet --version | |
godot --version | |
- name: 🧑🔬 Generate .NET Bindings | |
working-directory: Chickensoft.GoDotCollections.Tests | |
run: godot --headless --build-solutions --quit || exit 0 | |
- name: 🦺 Build Projects | |
run: dotnet build # --configuration Release | |
- name: 🧪 Run Tests | |
working-directory: Chickensoft.GoDotCollections.Tests | |
run: godot --headless --run-tests --quit-on-finish |