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This is a fork of the SoundScape Renderer (SSR), which aims at porting the source code to Windows.

The basic idea is to cross-compile on a linux machine an executable (.exe) for Windows. We use the M cross environment (MXE), which provides cross-compilation scripts for the dependencies and the MinGW64 (GCC) compiler.

Pre-compiled binaries for Windows currently include:
ssr-binaural.exe, ssr-brs.exe, ssr-vbap.exe, ssr-wfs.exe, ssr-aap.exe, ssr-dca.exe and ssr-generic.exe.

They should run on all x86-64 CPUs.

Getting started

Running the SSR on Windows

  • Have a look at the Documentation
  • First, start the Jack Audio Server, e.g. with qjackctl.exe.
  • Start the SSR. Navigate a terminal to your installation folder and start from the terminal.
  • Optional: Start your ASIO playback Software.
  • Connect everything using Jack Audio Connection.

This could look like this:

Jack SSR-Windows


This is the source distribution of SoundScape Renderer (SSR) licensed under the GPLv3+. Please consult the file COPYING for more information about this license.

The user manual in the doc/ directory contains relevant informations about the SSR, including installation instructions. Additional (very detailed) installation instructions can be found in the file INSTALL.

For questions, bug reports and feature requests:

Contact: [email protected] Website: http://spatialaudio.net/ssr/ Documentation: https://ssr.readthedocs.io/

Copyright (c) 2016-2018 Division of Applied Acoustics Chalmers University of Technology

Copyright (c) 2012-2021 Institut für Nachrichtentechnik, Universität Rostock

Copyright (c) 2006-2012 Quality & Usability Lab Deutsche Telekom Laboratories, TU Berlin

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MS Windows port of the SoundScape Renderer

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